Sentry
I felt like making an automatic "Sentry" turret, so here it is.
This compact, tripod-mounted, fully-automated weapons system is all you need to secure your prison. The motorized base allows the Sentry to rotate in any direction, providing a full 360 degrees of coverage. Comes equipped with a 50-round magazine and a lifetime supply of extra ammunition, completely free of charge. Also included are IR strobes for all your guards and staff to ensure they will never be hit by the Sentry! For the low, low price of $15,000 you too can have your maximum security prison be fully secure from any threats inside and out.
The range of the sentry is toggleable between 5, 10, 15, 20, and 25 meters.
Note: Making the range high may make the Sentry less accurate for close targets.
The Sentry comes with two attack stances, "Injure" and "Kill." The "Injure" stance will not target anyone lying on the ground (dead and unconscious prisoners), but there is still a chance a stray bullet may hit someone other than the intended target. All bets are off in the "Kill" stance, which allows the Sentry to finish off anyone who has been knocked unconscious.
In addition to the two attack stances, there are also 3 targeting modes. These are "Any," "Misbehaving," and "Armed." The "Any" targeting mode will allow the Sentry to target any prisoner, regardless of what they are doing. The "Misbehaving" targeting mode will only target prisoners who are fighting, rioting, and otherwise making a mess of your prison. The "Armed" mode is similar to the "Misbehaving" mode, but it will only target prisoners who are misbehaving AND are equipped with a weapon, whether it’s an assault rifle or a hammer.
The Sentry can be found under the "Utilities" tab.
Any active wire signal coming into the Sentry (when wiring, click on the signal source then the Sentry) will give it "power."