Beastmen Fortress – SFO
This is a Beastmen Settlement Mod. This is not a sub-mod to my vanilla version. Use this one or the vanilla version, not both. SFO is required.
IMPORTANT READ THIS PART: To get the settlement started you need to open the building browser and click the 2nd capital chain far to the left(shown in the image above). It will then fix itself and become the main settlement chain. Sometimes you don’t have to do this, the special settlements like Draken work just fine. You also may need to do this with ports sadly.
Special thanks to these mods that are integrated:
creme_de_la_bear’s Varied Hydras. https://steamcommunity.com/sharedfiles/filedetails/?id=2117358935. The Hydras are randomly colored thanks to him and quite beautiful. I highly suggest you go check out his other varied units.
ChaosRobie’s Giant Razorgor https://steamcommunity.com/sharedfiles/filedetails/?id=2117358935. This thing is really fun to use, I’m glad he let me incorporate it.
There is some settlements it won’t work on yet. I did about 8 of the "special" settlements like Drakenhof, Hellpit, and Khemri. But there is many more I still need to input which I will be doing over-time. But for the most part it should work just fine.
Taurox update: I reapplied upkeep to units and added all the new units. This clearly needs balancing since I couldn’t for the life of me remember the old upkeeps and beastmen get 0 income a turn now so gonna take a bit before I get it to a more balanced numerical point. Since my mod has very little to do with ruination I multiplied the devastation you get to 10x a win and you get 5 shards for hitting tier 2. The whole point of this mod is to build regular cities through growth/income on beastmen after all, not some rinse and repeat herdstone ritual. Also I added Wood Elf settlements to the list of places you can settle.
Required DLC:
These DLC should be installed in order to use this item.
Total War: WARHAMMER II - Call of the Beastmen