WotC Primary Pistols

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Author: Musashi

Last revision: 10 Sep, 2017 at 00:51 UTC

File size: 112.33 MB

On Steam Workshop

Description:

THIS MOD IS DEPRECATED AND HAS NO ACTIVE SUPPORT OR UPDATES. USE ON YOUR OWN RISK!

If you want a version using the templar animations and support all weapons (xpack, dlc and modded) look here Primary Secondaries

This mod adds pistols as primary weapons

Works for XCom 2 War of the Chosen.

The pistols must be bought separatly from normal pistols.

All pistols are fully upgradable.

So whats inside?

Primary Pistol
Primary Laser Pistol (You need [Long War Laser Pack – WotC (unofficial)] for this)
Primary Mag Pistol
Primary Plasma Pistol
Primary Sawed-Off Shotgun
Primary Mag Shorty
Primary Shadowkeeper
Enhanced Primary Shadowkeeper
Powered Primary Shadowkeeper

Why do i need a separate mod for this/What does this mod actually do?

  • It allows classes to define the pistol category as primary weapon category, without having a soldier with bare hands
  • It tweaks the pistols so that the default position is in the hands of your soldier and not in the holster.
  • It tweaks the left hand position so that its on the pistol grip and not in the air or on the barrel in tactical combat (not perfect but the best i am capable of).
  • In loadout this left hand can’t be postioned atm so i recommend using the ‘laid back’ personality where the soldier holds the weapon upwards.
  • It tweaks the soldiers shooting animation so the soldier don’t pull and put back the pistol. Its in his hand all the time.
  • Pistols give +3 mobility
  • Pistols have a clip size (6 per default) and pistol shots and perks consume ammo

Rangers and Specialist can use primary pistols out of the box.

How can my custom class use primary pistols?

You can modify any class using primary pistols by adding this to the class defintion in XComClassData.ini

+AllowedWeapons=(SlotType=eInvSlot_PrimaryWeapon, WeaponType="pistol")

to have the class starting with pistols you need to change the loadout e.g

;+SquaddieLoadout="SquaddieMyFancyClass" +SquaddieLoadout="SquaddieMyFancyClassWithPrimaryPistol"

and in XComGameData.ini

[XComGame.X2ItemTemplateManager] +Loadouts=(LoadoutName="SquaddieMyFancyClassWithPrimaryPistol", Items[0]=(Item="Pistol_CV_Primary"), Items[1]=(Item="InsertMyFancyClassSecondryItemHere"))

If you are not comfortable with editing ini file and stuff don’t worry, i am sure classes will be released in the future that use primary pistols.

FAQ

The laser pistol effects seem broken?

Sub to "Missing Packages Fix + Resource", this should fix the problem.

Credits to:

Pavonis Interactive and Capnpubs for the Laser and Coil Pistol.
Krakah for the pistol attachments.
.vhs for the steam workshop image.

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Required items:

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Missing Packages Fix + ResourceSteam Workshop