xdR – Tank – Stun Resistance
Swaps out explosion-shoved animation with unused, slightly fitting animations. Instead of being stunned for 3 seconds by explosives, The Tank will recover much faster.
Works only in local. Other people should also see the altered animation since it redirects the sequence by changing sequence activity, EXCEPT FOR THE SHOVED_RIGHTWARD SEQUENCE because the vanilla sequence for "Wall_SmashB," which it’s substituted by, is ♥♥♥♥♥♥.
If you join other people’s servers/official servers, the default animation should still play.
Not compatible with xdR mods that alter neutral idle pose cause I can’t seem to fill it up with $declaresequence. I had to put the vanilla idle pose in for the mdl to compile.
Unnecessary commentary on the preview GIF’s
1. Shoved_Backward – swapped with Hulk_StumbleA, stumbles in place with no actual backward movement, stuns for the longest time out of all directions.
2. Shoved_Forward – swapped with hulk_runMad, just runs forward without ability to steer. I’m pretty sure he can just punch you while he’s doing this.
3. Shoved_Leftward – swapped with Wall_SmashA, "parries" the explosion. momentarily stops for a little bit.
4. Shoved_Rightward – swapped with Wall_SmashB, "parries" the explosion. momentarily stops for a little bit. This one will not show properly to other people joining you since this one in specific was built like a delta animation without the delta command.
Uses slot 038.
Required items:
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xdReanimsBase (L4D2) Anim Mods base — Steam Workshop