(3S-JW) Osaka: Classic
Bots Recommended: 50 – 60
DISCLAIMER:
This is part of a heavily fictionalized interactive war about China vs. Japan (and the United States). If you do not like the topic that is being presented, than just ignore this workshop item, and either click the back button, or the exit button. I will not respond to those that are going to care more about who is fighting each other over the actual maps itself.
For those not in the know, I had reversed my decision about not making 3S-JW maps. Just letting you all know that so those won’t assume that I am this liar.
Also, regarding this map, it doesn’t really have a lot of cover, because of the framerate being dippy sometimes, but that is with the recommended bot count, so I can’t really get into it like that. Also, I fixed the whole Rubble point at Blue. I replaced it with Deployment S
Description:
Osaka is a medium sized Japan themed urban map where it pits the JSDF at the north, while the PLA at the south. Filled with suburban areas, and a downtown area, both teams must work together through land, and air vehicles in order to capture western Osaka.
Mission Briefings:
JSDF:
Enemy troops from all sides are pushing into the city of Osaka, a popular city, and also a heavily defended position to us. On our way to defend the city, we had encountered multiple Chinese squads downtown, and by the time we had arrived, the main enemy force had arrived. We must take out the enemy before they reach any further, or else our force will be absolutely weak at that point, considering that most of the JSDF are stationed in the area to tremendously block enemy forces from assaulting the city.
PLA:
Despite the many setbacks in Kyushu, and trying to gain control during our naval battle with the US south of said island, we had finally set foot into the city of Osaka. That may sound like the enemy is becoming weaker by the weeks that had went by during our invasion of the Japanese mainland, but unfortunately, we were met with heavy enemy defenses that had run rampant throughout Osaka itself. Our main objective is to primarily capture the many suburban, and urban areas, while having to fight the enemy head on. It might be so much of a struggle that flanking, and effective strategic planning might drive the Japanese out of Osaka completely. Thankfully we do not have less troops than what we had back at the Kikiro Forest, and Burikata.
This is the HQ for both the US and Japanese factions. I stopped at Osaka regarding the Japanese mainland for the 3S-JW, because of the amount of maps I can be able to place on the Conquest board regarding it’s size. I originally had 27 levels, including Engagement levels, and realizing how many maps you were able to put in there, since Steel had made the board too small for something like 27 levels horizontal, unless if I cram everything in there, which would lead to a giant mess, I assume, so I am going to scale it down to 17, or 18 levels in total. So as for progress, I got some more work to do.
Message to VIPmods:
♥♥♥♥ you for stealing my mods, and editing my screenshots, as well as steal everyone else’s mods, and making a profit off them, as well as the manchildren who didn’t even bother to pay 15 dollars to play this game, and download our mods from this site. Words cannot begin to describe how absolutely ♥♥♥♥♥♥♥ retarded you are as a ♥♥♥♥♥♥♥ loser manchild who cannot even bother to leave us, the RF community, alone. You could’ve just simply got a job, and try to live a life, but no. Instead, your abomination of a site has to exist in order for you to have just more money so you can pay the ♥♥♥♥♥♥♥ bills. You are the scum that refuses to be remorseful of your actions. And on a related note, you really want my maps, don’t you? You really want to get that sweet, sweet money, as well as others who didn’t buy the game by pirating this map? Well, think yet again, ♥♥♥♥♥♥? You will now feel the ♥♥♥♥♥♥♥ burn with me, ♥♥♥♥♥♥. I will now nuke the absolute living ♥♥♥♥ out of my maps with Anti VIPmods stuff, and you will feel the ♥♥♥♥♥♥♥ burn, maggot. I hope your site dies a painful death, you ♥♥♥, and you pieces of ♥♥♥♥ who install our mods from that site or from any other illegal website for that matter get arrested.
♥♥♥♥ VIPmods. com, and VIPmods.ru
Also on a related note, if you are to visit the site, don’t, or else you’re giving them more money by going to their site. I highly suggest you get an ad blocker to avoid getting ads on there.
EDIT: They pirated my map. Wow. Them ♥♥♥♥♥. So that’s how we’re going to play, huh? Well, time to nuke my upcoming maps with Anti VIPmods stuff. Mark my ♥♥♥♥♥♥♥ words.
♥♥♥♥ VIPmods.com, and VIPmods.ru
Music Used:
Duke Nukem 3D – Grabbag
https://www.youtube.com/watch?v=CezOHqlXAFY
Pinocchio-P – SLoWMoTIoN (ft. Hatsune Miku)
https://www.youtube.com/watch?v=ARt2fVT33Lw
Assets Used:
PBR Ground Materials #1 [Dirt & Grass]
https://assetstore.unity.com/packages/2d/textures-materials/floors/pbr-ground-materials-1-dirt-grass-85402
Skybox
https://assetstore.unity.com/packages/2d/textures-materials/sky/skybox-4183
Snowy Low Poly Trees
https://assetstore.unity.com/packages/3d/vegetation/trees/snowy-low-poly-trees-76796
I do not own any of the assets, images from google images, music, and mods used at all. All rights go to those who had made them. If I properly didn’t credit you, or used it without your permission, my apologies. I can always redux my maps anyway, or something related to that.
Next Up: Grassland Clash, which is similar to Desert Strike regarding terrain, and design. It also has music made by me, which is completed. I will upload the music, and the map at the same time.