Conquest Relaxed

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Author: unit332

Last revision: 14 Jun, 2023 at 20:06 UTC

File size: 135.37 KB

On Steam Workshop

Description:

Tries to make things more relaxed on all difficulties. The goal is to reduce army sizes overall and instead allow for greater difficulty with higher-value AI units in longer missions later in the campaign. Changes listed below.

See also the AI Wave Attack version! Only have one active at the time though!
AI Wave Attacks –> https://steamcommunity.com/sharedfiles/filedetails/?id=2989314584

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Players: Changes focus on reducing army sizes down to allow for more of a micro-focus during battle.

*Max CP reduced from 400 to 500, meaning a 20% reduction in max army size.

*Reinforcement waves CP limits are now 30, 55, 80, 105, and 130 from 50, 75, 100, 125, 150.

*Starting budgets adjusted downward ~20 CP to 30 CP for Battles 1 & 2, 40 CP for Battles 2-3, 50 CP for Battles 4-5, 60 CP for Battles 6-7, 70 CP for Battles 8-9, and 75 CP for Battles 10-onward.

*Payback on MP for units lost has been reduced to 80% from 90%

*Sell-back factor has been reduced to 80% from 100%

*Sell Factor for Captured Enemy Vehicles has been raised to 70% from 40% (so its much more rewarding to steal enemy vehicles. Particularly makes sense when you are a weaker faction facing a stronger one.)

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AI: Changes focus on simultaneously reducing AI immediately attacking/reinforcing defenders (90 seconds) and reducing starting and Max MP for AI in battles, so they cannot just spam high-value units to overwhelm Players.

*Enemy reinforcement waves now start to arrive at 90 seconds and get progressively stronger thereafter. (30 CP at 90 secs, 35 CP at 120 secs, 40 CP at 180 secs, 45 CP at 270 secs, 60 CP at 360 sec, 80 CP at 450 sec, and 100 CP at 600 sec.)

*AI starting MP Budget lowered minimum and maximum (not 100% certain how these values work so not posting them, they are strange), and attack multiplier to 1.25 from 1.75.

*AI scaling MP factor from Rounds has been lowered, so it receives 100% of its MP budget by round 10 instead of round 5 base-game, However, AI has a higher scaling MP factor at 150% of its budget by round 18 instead of 120% max in base-game. This means longer campaigns will continue to see the AI get stronger to allow for challenge even deep in Conquests. Note this impacts the quality of the units, not the quantity faced.

*AI have a slower research point gain, meaning you will likely outpace their technology a bit to give you an edge. Note they -will- eventually catch up in longer Conquests.

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Maps & Flags: The number of flags increases at a slower rate compared to base-game.

*1 Flag for Battles 1-5, 2 Flags for Battles 6-10, 3 Flags for Battles 11-20, 4 Flags for Battles 21-onward.

*Note: the number of flags extends match time and starting AI defense budget, so early battles are shorter than later battles. Defenders can win on time and Attackers can lose on time, capturing a Flag extends victory time.