Sephi’s Balance Mod

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Author: Sephiroth7707

Last revision: 12 Feb, 2025 at 17:56 UTC

File size: 9.3 KB

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Description:

[UPDATE: Some adjustments have been made to balance social policies out a bit. German, English AND French translation now available! If your game runs on a different language, it will show the English text.]

This Mod aims at creating a new playing experience with minimal changes. I wanted to preserve the base game as much as possible but also give players the opportunity to pursue other strategies than the Tradition/ Rationalism strategy.

For this, I have made minimal changes to the other Social Policy Trees and changed the mechanic of how National Wonders are built. I also incorporated Barrowulf’s Krakatoa Mod to make the wonder spawn near the coast.

National Wonders:
To allow for more cities being settled, you no longer have to build a certain building in every city to unlock the National Wonder. Now, you only have to build it in the city which is supposed to receive the National Wonder. This should enable you to settle more cities which you wouldn’t have settled otherwise.

The following Social Policy changes usually add to their original benefits if not stated otherwise.

Social Policies:
Honor: Grants Gold/Culture from EVERY kill. Gold yield from kills is doubled. Receive one additional Warrior. When you adopt all policies, Gold yields are quadrupled and culture yields are doubled. Military Caste now allows garrisoned units to pay no maintenance.

Liberty: Meritocracy grants +25% Gold from city connections.

Piety: Organised Religion now grants +1 Culture/ Faith (instead of only +1 Faith) from Shrine/Temple. Theocracy gives Shrines/ Temples +1 Happiness.

Patronage: Philanthropy now grant +2 Influence with a City-State if you have an ongoing trade route with them. Merchant Confederacy now grants +6 Gold (instead of 2) for trade Routes with City States. Additionally, Trade Posts now grant +1 Science and +1 Gold.

Commerce: Wagon Trains now grant +4 Gold (instead of 2) for Land Trade Routes. Mercenary army immediatelly grants 6 Landsknecht units. Mercantilism now grants +2 Science (instead of 1) for Caravansaries/Markets/Mints/Banks and Stock Exchanges. Entrepreneurship grants +1 Happiness for Caravansaries/Markets/Mints/Banks and Stock Exchanges. Adopting all policies grants +2 Gold (instead of 1) on Trade Posts. Protectionism grants Internal Trade Routes +25% Food and Production.

Aesthetics: Cultural Centers now also provides Culture Buildings with +1 Culture. Fine Arts grants +1 Happiness for Cultural Buildings. Adopting Cultural Exchange grants Trade Posts +1 Culture.

Exploration: Opening Exploration grants two Galeasses. Naval Tradition now also grants +3 Science from Harbor/ Lighthouse and Seaport. Merchant Navy also grants +2 Gold from Fishing Boats. Treasure Fleets grants Internal Trade Routes +25% Food and Production. Navigation School also grants two Caravels.