Tactical HUD Tweaks
This mod contains several features (both can be toggled in the INI files)
This mod has now been added to Perfect Information, in order to avoid mod conflicts.
But feel free to support this mod as well!
1 – Shot Breakdown Bar
This is like a hack bar, but for shooting, that appears in the UI
Red = Hit, but not Crit
Yellow = Crit
Green = Graze
Gray = Miss
There is are options to flip hit and crit in the bar and to adjust the colors/transparency in the INI file.
2 – Minimum Damage Preview
Health bars will now blink with the minimum possible damage of your attack, and not the maximum.
3 – Numerical Dodge Display
If an enemy has a chance to dodge, the dodge chance will be displayed next to crit chance.
It will not appear if dodge chance is 0.
Overrides:
UITacticalHUD_ShotHUD
XComUnitPawnNativeBase
4 – Crit Damage Display
New feature, the shotHUD now displays how much bonus damage you will deal on a critical hit.
5 – Hack Reward Preview
New feature, the shotHUD now displays hack rewards before you need to send out your Gremlin.
Customization:
Bar Color, Height, Offset, and Transparency can be tweaked in the INI file.
FAQ:
Q: Why didn’t you make these separate mods?
A: They would conflict with each other if I did, since they edit the same source files.
Q – The mod still isn’t working! I even tried disabling my other mods!
A – Try deleting the following folder:
C:UsersUserDocumentsMy GamesXCOM2XComGameConfig
Q – How do I get this mod to work with perfect information?
A – You want this mod lower in the load order than PerfectInformation
Find the config folder for Perfect Information in your steamapps/workshop folder
Go to Perfect Information’s XComEngine and delete the modclassoverride for UITacticalHUD_ShotHUD
