[DFHack] Poisoner’s workshop [1.2]

You simply need to have it installed and running, no manual scripting is required. The mod will just work.
It adds a Poisoner’s workshop that requires a rock/log and a bucket to build.
The workshop can be used to coat edged weapons and ammo with creature venoms (all vanilla venoms) and plant poisons (added by this mod).
It adds four new plants that grow underground and are available to farm from the start.
It also adds an new poison to Slither Barb (vanilla plant).
You grow the plants, then process them in Farmer’s workshop into barrels (extract), then you apply them to weapons/ammo.
All new plants also add drink variants, so they could be used for multiple purposes. The drinks are safe to drink.
– Poisoncap: poisoncap noir
– Death lily: coffin malt
– Cave nightshade: dark nectar
– Corpse bloom: sanguis wine
The poisoner’s workshop uses advanced function from DFhack (plugin "add-spatter").
You can use "coat edged weapon with X poison" reaction to coat with poison any weapon that has an edge.
You can use "coat ammo (25) with X poison" reaction to coat with poison a 25 stack of ammo.
The coating will not be cleaned and stay on the weapon thanks to DFHack. Weapon attacks will insert this poison into opponents, so do not use this weapon for training.
If you like the mod, you will make me happy if you rate it and share it with your friends. And remember, Losing is Fun!

This mod adds new plants and a new workshop, so it’s fully compatible with other mods.
This mod requires DFHack!
