Alfa: Existence Mod
The Existence Mod is currently in its Alpha stage and is heavily inspired by the Survivor Missions Mod. I decided to release it to gather feedback and test how it performs in a multiplayer environment, rather than just on my local server.
Current Features
The mod currently includes five unique missions:
• Horde
• Boat Wreck
• Garage Goods
• Dead Camp
• Graveyard Stash
Each mission provides configurable rewards that server owners can customize through dedicated configuration files. Additionally, there is a Main Settings Config file where overarching settings for all missions can be adjusted.
Main Settings Config Example:
• missionsActive: Enables or disables automatic mission starts (1 = Active, 0 = Inactive).
• initiateTimer: Delay (in seconds) before missions are activated after the server starts.
• missionInterval: Time (in seconds) between mission activations.
• despawnTimer: Time (in seconds) before a mission despawns if not completed.
• RadioFrequency: Will only support one frequency from this list below:
To configure mission settings and locations effectively, I recommend using the DayZ Editor Mod, which I am utilizing throughout the development process.
DayZ Editor Mod on Steam
Your feedback is invaluable! Whether it’s positive or critical, I’d love to hear your thoughts. Please keep in mind that I am a beginner and don’t approach DayZ modding the same way as seasoned modders. I’m constantly learning and improving.
Also, I made this with the Livonia map as this is the map I had loaded on my local machine. If you use the coordinates correctly then it can be used on any map.
I also don’t care if you want to repack it, I just don’t advise it nor like it as it just fills up everyone’s memory with the same mods.
If you want to, you can buy me a coffee—no pressure, not required… I just love coffee! ☕
Buy Me a Coffee[buymeacoffee.com]
Thank you for your support and patience!