[WotC] RW Fixed MidCampaign Language Changing

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Author: krumiro

Last revision: 9 Jan, 2018 at 22:03 UTC

File size: 110.59 KB

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Description:

;My XCOM2 doesn’t absurdly prevent me from loading a progress saved in a different language, yours?

;You should have seen my face the first time I tried to switch from French to German and saw the message: “Games saved in different languages cannot be loaded”… WHAT THE HOLY ♥♥♥♥!?!?I had to look at my calendar to be sure that I was still in 2016… Seriously, Fireaxis?? You pulled off the best strategy game in history and you contradictorily couldn’t fix this stupid issue (that you drag along from XCOM1)?

;Fireaxis probably doesn’t realise that monolinguals are by now on the verge of extinction and that there are actually people that like to play in more than one language simultaneously for whatever the reason… In my case, I simply can’t play any game at all unless it is a VERY GOOD excuse to improve foreign languages (forcing myself to simply not continue playing unless I have read every single text showing up… including icon-tips and such…). Otherwise the automatic guilt feeling for losing time (not using it productively) simply makes me stop enjoying the game and I naturally stop it starting some other (really productive) activity… Solution found! Whatever I play, I play it in French on Monday and Tuesday and in German from Wednesday to Sunday! And just like that, voila!: Guilt-free fun with languages improvement included (and now also programming skills improvement included)… 😉

;PS. Only Disappointment: The Secret Council Leader in German sounds like a tired old grandpa… not intimidating at all…

;CLASS OVERRIDES
;+ModClassOverrides=(BaseGameClass="UILoadGame"

;INCOMPATIBILITY LIST
;Please help me update this list

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DETECT CLASS OVERRIDES CONFLICTS BETWEEN MODS
Simply make a quick Harddrive Search for “+ModClassOverrides=(BaseGameClass=“
The results will show all the XComEngine.ini files of Mods that make Overrides. Check if any of those files have the same Class name after the “=“ and kindly ask the Modders to try to avoid that override or cooperate with each other. When 2 mods override the same class the game gets HORRIBLY VERY SLOW and only 1 of the 2 Mods works (randomly).

BIRTH OF “REALISTIC WAR” COLLECTION
(ALSO KNOWN AS THE “MINE YOURS” COLLECTION 😉 )
Long story short: One Megamod that rules them all… “Mutilated” into tiny little self-functioning Mini-mods 😉
Short story long: I always wanted to publish my millionaire Smartphone App super-idea but totally forgot how to program from my first University years. I tried to relearn with Youtube channels and online Tutorials but got bored to death after a week. One day, playing my favorite game ever (and the only one I have the luxury to have time to play) I asked the author of my favourite Mod to please apply a tiny little idea on his Mod for me. No answer… I got struck by the brilliant idea: relearn programming by making your only stress-release game more fun and the way I wished it to be!!! Modding was love at first sight. Not only I didn’t get bored relearning to program from zero, but I actually have became so enthusiast and obsessed by the constant intellectual challenge that it now keeps me literally hypnotised for hours, days, weeks, months… I now have 10 times more fun by reprogramming my only game than playing it! How crazy! Solving programming puzzles turned out to be for me much more fun than solving this strategy-game puzzles themselves! My first XCOM Modification starting from 0 took ages… literally weeks: to interpret the code of other Mods achieving a similar result and to understand what I needed to change (no need of reinventing the wheel, right?), to understand that it wasn’t enough to naively just “paste/edit” text inside someone else’s Mod files but that I also had to “rebuild the solution” with a “solution builder”, to discover Modbuddy, to find a way to run XCOM Development Kit on a Mac, to find a way to shrink it from 60GB to 2GB ‘cause I had only 8GB available (deleting the graphic/sound content), etc… But the gratification and earned experience was way worth it once finished. Then each next Modification, like a university exercise, once solved made me realise that I learned 1 or 2 new important tricks that allowed me to program the next one. An so on, modification after the next I completely changed XCom exactly the way I always wanted it with a SINGLE HUGE MEGAMOD that puts its hands everywhere in the game. Now, I can’t give you the Megamod because it has way too many modifications at once for another single person to have the chance to like them all (and God knows which other Mods it isn’t compatible with). Now I’m simply multitasking between making additional modifications (the hardest ones, now that I have the skill) and simultaneously “mutilating” the Megamod into tiny little self-functioning mods (dozens and dozens of them!!) to share with you guys… but mainly because the mutilation process is an additional superfun and challenging programming exercise (even making these stupid Mod Preview Images. Until yesterday I didn’t know how give a transparent background to pasted images) that pushes my skills every day one step closer to my future millionaire supersuccessful Smartphone App. Wish me luck! 😉