TSD’s Missile Parts
This mod pack consists of various parts that make missiles and bombs prettier and more compact. My philosophy with this pack was to not take away the joy from making something yourself. Therefore, this pack mostly has blocks that were previously impossible to make using XML editing. And to make a good looking guided missile with anything more than the basic radar guidance, you are basically required to use XML editing.
If you need help with XML editing, here are some guides:
How to Re-Shape Blocks (XML)
https://steamcommunity.com/sharedfiles/filedetails/?id=2127394045
The Math behind the XML
https://steamcommunity.com/sharedfiles/filedetails/?id=3350900327
all blocks can be found under the tag "missile parts"
various blocks for building missiles at half the scale of the vanilla "small" blocks. These were previously impossible to XML edit, and – with a diameter of 125mm – enable you to build near 1:1 scale replicas of common heat seeking missiles.
some invisible blocks, to make your missiles and bombs visually more compact. To see the invisible blocks in the editor mode, turn on "Direction Arrows" on the right side in the editor.
4 launch tube variants are included, which are meant to be XML edited, like 1×1 windows, except that the launch tube models are better optimized for this purpose. The advantage of doing this, over having physical "tube blocks" is, that they would pose a physical obstruction for the missile, and it could get stuck on launch.
- air ballute – works similarly to a parachute.
- nose contact sensor – round version of the contact sensor. Useful for triggering on a low-acceleration impact
- inline hardpoint system – useful for releasing a booster stage for example
- half-scale tube to allow for a more true to scale MANPAD launcher
- compact hardpoint solution to allow for a more compact MANPAD launcher
- round RCS