Trinkets for All

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Author: simone.barbaro

Last revision: 16 Feb, 2025 at 10:17 UTC

File size: 4.1 MB

On Steam Workshop

Description:

Enemies will now spawn with trinkets!

This mod is an evolution of the feature created in my first mod: https://steamcommunity.com/sharedfiles/filedetails/?id=3315936207

Now, thanks to the Kingdom update that showed me how the devs gave trinkets to the militia, the trinkets are not just buffs, but real trinkets like the ones you can equip on heroes.

In the same way, this mod gives Loot tables to all non boss enemies in the game, from the weakest to the most powerful trinkets.

The mod aims to spice up your confession runs with variety. Each enemy will be unique thanks to the trinkets, each enemy composition a new challenge as the random variations of trinkets change the way the game is played.

The trinket quality scales up with the region:

In the first region, most enemies will have none or a weak trinket.

In the second region, stronger trinkets appear and it is more likely for enemies to have two trinkets.

In the final region and the mountain, all enemies have at least one trinket and cultist trinkets are more likely.

Faction trinkets will spawn for enemies of that faction, making it more likely to not have useless trinkets like + burn dealt to foetor enemies.

Contrary to my original mod, you don’t need to equip a torch for this one, as soon as you enable the mod the trinket will spawn for the enemies.

A few trinkets are updated for the enemies to work properly, for example Temptation ignores death armor instead of reducing DBR.

Try it out, enjoy and let me know if you like it.

I have plans to add new, unique trinkets, for the enemies like + stress dealt and such. Please let me know if you have cool ideas and I might add them to future updates.