Mage Staff (Goldenglow’s)(Arknights)(15-Round Hunting Rifle)

If you liked this item, please rate it up on Steam Workshop page.

Authors: 您🍂, 秋葉同学想要白嫖游戏,

Last revision: 15 Feb, 2025 at 16:02 UTC

File size: 70.4 MB

On Steam Workshop

Description:

Mysterious Sniper Rifle

I’m a bit unsure about this, and I hesitated before posting…

Total time spent (not fully tracked) is about 200 hours, most of which was wasted on beginner mistakes (from novice to grave), such as fixing camera/hands/lighting/debugging shaders/fixing animations/troubleshooting, etc.

I had a burnout[en.wikipedia.org] halfway through and was slacking off, but because 秋叶同学 helped me with the model before, I decided[en.wikipedia.org] to see it through to the end.

Compatibility

The weapon’s effects do not use the game engine’s particle system and will not conflict with any particle packs.

I personally suspect that particle packs conflict with each other (not confirmed with others, it feels unethical to bother them), because to mount a particle pack, may have to modify the same file(s) in an overwriting way.
For compatibility reasons, I deliberately did not use the particle system during the production process. not using the particle system makes it technically impossible to realize many ideas, and it will also produce some flaws… I tried my best.

* Using multiple sets of attack animations can cause the weapon’s animation to have strange problems in multiplayer games (non-local server), so there is only one attack animation (and one idle animation). I originally wanted to work harder on this aspect.

General Requirements

Field of view (fov, cl_viewmodelfovsurvivor) is the default value (51).

Thanks

秋葉同学想要白嫖游戏 — For the reworking and improvement of the model. If he hadn’t helped, I might have shelved this project indefinitely :/

Most of the sound effects are from "Arknights", and one sound effect file from "Slay the Spire" is also used.