Reaction Fire Suppression [WotC & Vanilla]

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Author: RealityMachina

Last revision: 30 Sep, 2017 at 20:28 UTC

File size: 82.94 KB

On Steam Workshop

Description:

A rebuild of Suppressive Reaction Fire, it uses the OnPostTemplatesCreated system, and more closely resembles suppression rather than having flashbang-like effects.

Details

It only decreases Aim by -20 when a unit takes an overwatch shot against another applicable unit.

In exchange, the effect of the shot acts as Suppression in proxy on said targeted unit: it will activate any exclusions an ability has for the unit being suppressed if it wasn’t already used. This will prevent grenades from being used, but not cause a sectoid’s zombies to disappear if shot at, for instance.

Like the original mod, this excludes robotic units. In addition to that, it also excludes certain alien unit groups and soldiers (or aliens/ADVENT who have them!) who have certain abilities.

By default, it will exclude Gatekeepers, Chryssalids, Faceless, Avatars, and Alien Rulers from being affected.

Any unit that has Will to Survive, Lightning Reflexes, Cool Under Pressure, Resilience, or Extra Conditioning, will not be affected. (So if you need to move a unit to break an overwatch, try an Assault in LW2.)

It also supports my Genji and Krogan mods, as those units will also ignore the effects.

This can all be customized in the mod’s XComReactionSuppression.ini, located at (wherever XCOM 2 is installed)steamappsworkshopcontent268500940805825Config