Allies Unknown Species Mod: Quarians
Faces and skin colours are now selectable for Quarians.
The suited inhabitants that used to hail from Rannoch join the fight.
With a 100 supplies base recruitment price, the Quarians a XCOM Commander can recruit are quite useful with a high enough hacking skill…
Quarians have access to Sabotage, a Insanity-like skill that uses Hacking and Hack Defence, instead of Psi Offence and Will.
Depending on how well a Quarian rolls on their sabotage attempt (and depending on the target):
- Disable weapons and require the enemy to reload to fix them
- Cause the target’s weapon to backfire, making them take damage that scales depending on the tech level of a Quarian’s suit. (Think of it as them having better Omni-tools to cause more extensive backfires). This applies to any enemy a Quarian could target.
- Cause disorientation in robotic targets, Codices, or Gatekeepers.
- Stun robotic targets, Codices, or Gatekeepers, and double the severity of their weapon backfire (effectively rolling again for additional damage).
- For exclusively robotic targets (MECs, Sectopods, etc), a chance to be taken over by XCOM forces for a turn
Sabotage backfire damage scales from 1 to 4, 2 to 5, and 3 to 6 depending on armour tech tier. Has a 4 turn cooldown by default.
In terms of stat variations, they are identical to humans except in Aim, Mobility, and Hacking:
Rookie
Quarians have 60 aim, 35 hacking, and 14 mobility.
Veteran
Same as rookie.
Commander
Quarians have 60 aim, 25 hacking, and 14 mobility
Legend
Quarians have 60 aim, 20 hacking, and 14 mobility
These stats can be changed in the mod’s XComGameData_CharacterStats.ini
Cosmetic transitions can break regular soldiers’ cosmetic options, use this to fix it if it’s enough of an issue for you.
Kexx for making the X2-compatible assets this mod uses.