Bio Operative Class (LWOTC)

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Author: Psider

Last revision: 21 Feb, 2025 at 22:11 UTC

File size: 26.06 MB

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Description:

New class that require special training similar to Psi operatives. Bio operatives are trained from rookies in a clinic upgrade that require the Advent Trooper Autopsy tech. Unlike Psi Operative, Bio Operative can learn choose from any abilities instead of 3 at random but each abilities cost a certain ammount of corpses and require the associated autopsy.

Abillities lists:
Essence capture(starting abillity, cost advent trooper corpses)
Biological ennemies drop their essence when they dies. Gather them to heal 2 HP and gain stats.
The stats given depend on which units was killed.Since bio operative don’t get promotion, this is their only way to increase stats.

Nerve Staple (Stun lancers corpses)
Shoot Lightning at a foe to damage and disorient it. this attack ignore armor.
It will take extra damage from melee attack this turn
Cost 1 HP

Grey Goo (Spectre corpses)
Shoot nanites at a foe to shred srmor and make it receive 2 extra damage from attack.
Cost 1 HP.

Shielding Plax(Shieldbearer Corpses)
Give an ally or yourself a 6 HP shield that last 3 turns.
Free action, but cost 1 HP.

Reactive Shielding(Muton elite)
Upgraded Shielding Plax, Require learning Shielding Plax.
Give an ally or yourself a 10 HP shield that last 3 turns,
Also give immunities to acid, fire and poison to the target.
Free action, but cost 1 HP.

Lost Bile(LostCorpses)
Shoot bile at a target, making them likely to be targeted by the lost.
Cost 1 HP.

Shatterhand(Muton corpses)
Allow the soldier to use a melee attack that cause knockbkack and shred armor.
Cost 1 HP.

Web Shooter(Chrysalllid corpse)
Shoot sticking web at a foe, damaging it and preventing it from moving for 2 turns.
Cost 1 HP

Cure(Faceless corpses)
heal 5 HP to an ally but can’t heal yourself.
Cost 2 HP

Merciless Execution(Officier corpses)
Deal 2 extra damage and gain 20 extra aim against targets with a status aliment
This include burning, acidburning, disoriented, poisoned, panicked, stunned or frozen

Ignite(purifier corpses)
Burn the target, preventing the use of most action except movement and melee attack.
Unit covered in acid also explode and take extra damage.
Cost 2 HP.

Revenge(Berserker corpses)
Increase damage of guns and bio abillity by 1 for each 2 HP missing

Life Drain(gatekeeper corpses)
Require Shatterhand
Using melee attack against biological foes heal you

Immortality(Priests corpses)
Soldier will always bleed out instead of dying, also give immunity to poison.

Frenzy(Archons corpses)
Soldier will gain an extra action for 3 turn after taking damage

Psi Disruption(Sectoids corpses)
Stun for 1 action point and reduce Psi power and resistance in an area.
Cost 1 HP

Toxic Mist(Viper corpses)
Poison targets in a line and force them to move.
Cost 1 HP

Corrosive Mist(Andromedon corpses
Upgraded Toxic Mist. Require Learning Toxic Mist first
Poison, afflict Acid burn and shred armor to targets in a line and force them to move.
Cost 1 HP

Notes: Using abillity that cost HP will not affect if the soldier is wounded or not at the end of the mission
Reinforcements don’t drop essence, so you don’t abuse them to grind stats

Know bugs:
loading a game in progress will result in all the essence that expired coming back, this is a graphical issue, they can’t be picked up.
picking 2 or more essence at the same time will show the wrong stats for most of them. this is visual-only, the correct stat boost are applied

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Required DLC:

These DLC should be installed in order to use this item.


XCOM 2: War of the Chosen
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