An Easier War: Timers

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Author: RealityMachina

Last revision: 16 May, 2017 at 02:59 UTC

File size: 30.72 KB

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Description:
Latest Update

Changed to fit 1.3’s changes. It’s much closer to stock LW2 since stock LW2 buffed the length of a lot of timers, with only a couple missions being changed now.

This is part of a series of .ini tweak mods I plan to upload over the next month or so, made as a bit of a favour to those who are finding LW2 just a bit too difficult and want to tweak specific parts.

This focuses specifically on mission timers, as you may know, mission timers are actually relatively unchanged from vanilla unless you happen to playing on Rookie difficulty. Since I know timers were a contentious debate back in vanilla, chances are there’s going be a contentious debate re: their continued strict usage in LW2, so I figure I might as well cut to the inevitable end and save the trouble for everybody.

And if you’re wondering why one would use this instead of altering the XComLW_Overhaul.ini file directly, this one is far less likely to get overridden by an update compared to Long War 2, especially if Pavonis ends up adding a major feature that requires a rewrite of XComLW_Overhaul down the line.

By default, the timers will be changed to have Rookie’s additions (+4 turns) on all difficulties. To edit this, go to (wherever XCOM 2 is installed)steamappsworkshopcontent268500847425711Config and open the XComLW_Overhaul.ini contained within.

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