Buildable Geth

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Author: RealityMachina

Last revision: 24 May, 2017 at 22:12 UTC

File size: 124.57 MB

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Description:
Commander, we’ve gotten strange new data from a group we can’t identify, you may want to see this…

Geth Primes are now buildable by XCOM! After researching Mechanized Warfare or completing Lost Towers, Geth Model: Prime will show up in the Proving Grounds.

Latest Update

Geth Primes will now have proper size in all animations, if made after this update is downloaded.

They are similar to SPARKs in terms of class and design (they are unable to take cover), however, they have some key differences:

Primes, due to their more humanoid nature, carry normal cannons and wield heavy weapons normally.

Primes still use BITs to use abilities like Bombard, but gain bonuses to hacking the better armour they have.

Primes are a bit weaker in terms of total HP, but have 50% resistance against melee damage and Pulse, a shockwave ability that grants the Prime a few shield points, along with damaging any enemies around the Prime.

Vanilla
Primes cost 150 supplies, 10 elerium dust, 20 alloys, and 2 elerium cores.

LW2
Primes cost 120 supplies, 15 alloys, 10 elerium dust, and 1 core.

They also gain any buffs SPARKs received from LW2 automatically: you do not need to edit their XComGameData_CharacterStats.ini.

Geth Soldiers are now also available! Equivalent to normal soldiers, they only have the Geth-Designed Shell trait, sharing the same melee damage reduction trait as Primes. In addition, they give up a point of HP in exchange for Shield HP, and have a relatively high starting hack stat.

They have half the costs of Primes when building them in the Proving Ground, which will vary depending on whether you have LW2 installed or not.

If Allies Unknown is installed, they can be recruited for 75 supplies if they appear, or for varying amounts of intel/supplies at the black market.

Known Questions/Issues

They look weird with SPARK Launchers
Can’t be fixed, unfortunately, those launchers use the MEC animsets, which aren’t exactly meant to fit more human(oid) proportions. It fixes itself after use, at least.

Thanks

Musashi for helping me figure out how to properly scale Geth Primes.

Kexx for making the Geth mod this mod uses assets from, and for helping me out as I tried to get Primes to be as big as they should be, even if I couldn’t figure out a perfect solution in the end.

EA and Bioware for publishing and making the Mass Effect series.

Download
Required DLC:

These DLC should be installed in order to use this item.


XCOM 2: Shen's Last Gift