SPARK Launchers
Tired of being shot at from beyond LOS by MEC Archers? Now you can deliver the same pain to ADVENT, with Heavy Launchers of your own! (Fits into the utility slot, Metal over Flesh does this if you don’t have another mod that adds a utility slot to SPARKs)
NOTICE: This uses a hook added in by LW2’s highlander and adopted by the X2CommunityHighlander. One of those highlanders must be present for this mod to work as intended.
XCOM starts off with the Heavy Smoke Launcher, letting any SPARK equipped with it to fire two rounds of smoke coverage during a firefight.
The Adapted Shoulder Launcher, a combat variant equipped with one round of micro missiles, is available to be built individually after the ADVENT MEC autopsy is completed. 30 Supplies per launcher.
The Heavy Support Launcher, with three rounds, longer range, and the ability to switch between flashbang and smoke rounds on the fly, can be built after the ADVENT MEC Autopsy and Advanced Grenades Project have been completed. Costs 60 supplies to be built individually.
The Archer Launcher, the combat variant of the heavy supporter launcher with two rounds and same range, can be built after the ADVENT MEC Autopsy and Plasma Grenade project has been completed. Costs 75 supplies to be built individually.
ASLs are updated to Archers when Plasma Grenade is researched. Smoke Launchers are converted to Support Launchers when Advanced Grenades is researched, you can just build more in case the game didn’t give you enough at first or you lose the ones you have in the field.
The Adapted Shoulder Launcher is available after the ADVENT Drone has been autopsied. Costs 25 supplies and 2 alloys.
The Heavy Support Launcher is available after the ADVENT MEC has been autopsied. Costs 35 supplies, 2 alloys, and an ADVENT Drone corpse.
The Archer Launcher is available after Advanced Grenades is researched, and the ADVENT Drone has been autopsied. Costs 60 supplies, 4 alloys, 4 elerium dust, and an ADVENT MEC corpse.
To Pavonis Interactive, for making the Long War Alien Pack this mod uses.
DerBk, for the ability code I used from A Better Advent 2.
Robojumper, for providing the new UI images and fixing the extended barrels on the tier 2 launchers.
Required items:
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Long War 2 — Steam Workshop
X2CommunityHighlander — Steam Workshop
Metal Over Flesh: Upgradeable SPARKs — Steam Workshop