Grimy’s Headhunter Class
The headhunter is a powerful DPS class with a catch.
The headhunter wields a sniper rifle with neither squadsight nor snapshot.
Instead, the class fields a number of sniper rifle abilities that can be used after moving, but target random enemies.
One of my goals in the design of my soldier classes, is to make abilities as interactive as possible.
To achieve this, I made a class who is focused around attacks that hit random enemies.
This gives the commander an extra layer of decision making such as: do I test my RNG first? Do deliberately block LOS for my soldier to reduce the number of possible targets? Do I fire last? etc.
Adds 21 new upgrades to Grimy’s loot mod
Fires a shot that penetrates multiple targets (can miss)
shreds armor
Deals 30% less damage
destroys cover
Can be used after moving
2 uses per mission
6 turn cooldown
Fire a sniper rifle shot at a random target
Can be used after moving
A free aiming grappling hook that costs 1 action point
Unlike armor grappling hooks, this one can target both low and high ground.
This ability has no cooldown.
Slash an enemy with a poisoned blade, dealing an additional 100% weapon damage as poison
Fire an electrified sniper rifle round at a random target
Deals +50% damage to organic enemies and +100% damage to robotic enemies
Can be used after moving
2 uses per mission
6 turn cooldown
Fire your sniper rifle point blank at an enemy
+50% aim, +50% crit, and +50% damage
Gain an additional action point at the start of your next turn
3 turn cooldown
Can be used after moving
Deals fire damage and applies burning to targets in a small radius
2 uses per mission
6 turn cooldown
Melee attacks against marked or holotargeted enemies deal triple damage
Fire two poisonous rounds at up to two random enemies
2 uses per mission
6 turn cooldown
A basic sword slash that does not end your turn
3 turn cooldown
Fire at all enemies inside a narrow cone
Deals 30% less damage
Shreds armor
destroys cover
Can be used after moving
2 uses per mission
6 turn cooldown
Headhunters are equipped with a single use hexhunter round for each mission
the hexhunter round CANNOT be used after moving
the hexhunter round deals bonus damage to psionic enemies, proportional to their psi offense.
(specifically their psi_offense / 10.0, rounded down)
you should be familiar with double tap from EU and mark enemy from advent captains
