Ashlynne’s LW2 Alien Pack

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Author: Ashlynne_Lee

Last revision: 9 Apr, 2017 at 05:04 UTC

File size: 232.39 MB

On Steam Workshop

Description:

This compilation Mod includes all 3 of my custom Aliens; the Black ICE Codex, the Flame Viper, and the ADVENT Warlock. Each Alien, along with its Strategy Elements, has been updated and streamlined to fit seamlessly into Long War 2. As a bonus, this Mod includes everything required to work with Vanilla XCom 2. Just a few minor config edits are necessary to use it without LW2 (see the CUSTOMIZABLE section below).

MOD HIGHLIGHTS:
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3 New Aliens: Black ICE Codex, ADVENT Warlock, Flame Viper
7 New Research Projects
5 New Proving Ground Projects
2 New Weapons
4 New Utility Items
3 New Corpses
1 New PCS

BLACK ICE CODEX FEATURES
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The Black ICE Codex is the aliens latest design in cyber-security. She is equipped with a security protocol designed to protect the ADVENT Network by disrupting XCom’s hacking ability. Like a real world anti-virus, the Black ICE Codex seeks to eliminate potential network intruders by destroying them… literally. The Black ICE Codex is a mid to late game enemy that comes in 3 variants, each more powerful than the last.

-REACTION ABILITIES
The Black ICE Codex gains an activation every time she takes damage; kind of like a Ruler, but not as brutal (She doesn’t care if you shoot the Muton hiding in the garbage can 20 feet away!). Using her reactive AI, she’ll immediately use one or more of the following Reaction Abilities:

-Network Firewall: Instead of cloning, the Black ICE Codex raises an energy shield.
-Counter Shot: A standard shot targeted at a random, visible XCom soldier.
-Teleport: Flee to find better cover!
-Distortion Field: A defensive shield that makes her harder to hit.
-Catastrophic Failure: If she dies, she’ll try to take everyone nearby with her!

-STANDARD ABILITIES
In addition to her Reaction Abilities, the Black ICE Codex has a selection of Standard Abilities that she can use during her activation; some that end her turn, some that don’t.

-Black ICE Protocol: A unit debuff that increases to HIT, to CRIT, and CRIT DAMAGE for all attackers. Additionally, the victim’s Hack Stat and Hacking Defense is greatly reduced.
-Standard Shot: Fire her Black ICE Rifle at a visible target.
-Teleport: Why walk when you can just appear anywhere?! This ability can be used Actively as well as Reactively.
-Reboot Sequence: Regenerate at the beginning of every turn.
-Destroy Virus: A powerful beam attack that destroys intervening cover.

-STRATEGY ELEMENTS
2 Research Projects: Black ICE Protocol Encryption (the autopsy) Crack Black ICE Encryption (LW2’s Render project)
2 New Proving Grounds Projects: Black ICE Skulljack, Black ICE Rounds
2 Utility Items: Black ICE Skulljack, Black ICE Rounds

ADVENT WARLOCK FEATURES
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A psionic variant of the standard ADVENT Trooper that comes in 3 variants, each with more powerful psionic abilities than the last. In addition to his psionics, the Warlock carries a Psionic Reaper and Vortex Grenade into battle.

-STRATEGY ELEMENTS
3 Research Projects: ADVENT Warlock Autopsy, Render ADVENT Warlock, Psionic Weapons
2 Weapons: Psionic Reaper, Vortex Grenade
1 Proving Ground Project: Psi-infused Grenades
1 PCS: Warlock Tactics

FLAME VIPER FEATURES
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Unlike the standard Viper that uses poison and bind attacks, this one just likes to set things on fire. She possess a flaming spit weapon and carries an Inferno Rifle. Unlike the original Mod, the Flame Viper now comes in 3 variants and has gained a new ability; Seething! A fiery buff that increases many of her offensive and defensive stats.

-STRATEGY ELEMENTS
2 Research Projects: Flame Viper Autopsy, Render Flame Viper
2 Proving Ground Projects: Inferno Rounds, Flame Scale Vest
2 Utility Items: Inferno Rounds, Flame Scale Vest

CUSTOMIZABLE
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Even though this Mod is intended for LW2, it has all of the code required for the Base Game included. If LW2 is not enabled, the Mod will fallback on this code and work properly with 1 exception; the spawning rules. Out of the box, the spawning rules are configured for LW2. If you want to enable this Mod without using LW2, you’ll need to edit 1 config file. Open the following config file and follow the instructions at the top:

~SteamSteamAppsworkshopcontent268500876294079ConfigXComGameData_CharacterStats.ini

Additional changes are not required, but can be made in the custom config file to fit player preference for LW2 or Vanilla. Just about every variable that makes up this Mod is exposed and clearly labeled in the following file (in addition to the above file):

~SteamSteamAppsworkshopcontent268500876294079ConfigXComAshlynneAlienPackConfig_LW.ini

COMPATIBILITY
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This Mod adds its own unique templates and config file entries to the game. It DOES NOT alter/override any Base Classes, Templates or config file entries. As such, it "should not" have compatibility issues with other mods, but you never know. The only Base Templates this mod expects to find intact are the "Skulljack", "Bluescreen", "BluescreenRounds", "Psionics", "AlienBiotech", and "IncendiaryRounds". Mods that rename, replace, remove, or disintegrate these Base Templates may cause issues with the Strategy Elements.

LANGUAGES
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Engilsh
Russian (provided by Вecё/b|й Kpo/иk)

NEW GAME
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You should start a new game before enabling Ashlynne’s LW2 Alien Pack.

ORIGINAL MODS FOR VANILLA XCOM 2
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If you have subscribed to the original mods, do not enable them in the Mod selection screen for any campaign you enable the Alien Pack for. Everything is included. You don’t have to unsubscribe, however, especially if you have them enabled for other campaigns.

-Black ICE Codex http://steamcommunity.com/sharedfiles/filedetails/?id=766768567
-Flame Viper http://steamcommunity.com/sharedfiles/filedetails/?id=715318608
-ADVENT Warlock http://steamcommunity.com/sharedfiles/filedetails/?id=692243100

Other Mods by Ashlynne_Lee!
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-Loot Piñatas: http://steamcommunity.com/sharedfiles/filedetails/?id=653656956

PLEASE RATE
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If you like this Mod, remember to click the ‘Thumbs Up!’. If you don’t like it, feel free to send me a PM with feedback! Thanks!