东亚地区人口修正
This mod aims to give east Asian countries more historical starts regarding states/population/arable land/resources/initial buildings.
Note that this is a work in progress.
Currently, most fundamental changes on China/Japan have been finished, with only some further polishing left to do. For Korea/Vietnam, only population figures were corrected , arable land/resources/initial buildings are yet to be done.
The Specific Changes are:
1 Corrected the mistakes on China’s province boundaries. Some provinces divided by paradox(west/east Hubei for example) were put back together. Some province names were also corrected. Moving Mukden(Shengjing) and Jehol into Manchuria strategic region, otherwise the Russo-Japanese war wouldn’t happen
2 Population and arable land distribution in China were corrected. Total population of China comes to 407 million with 14.4k arable land. Arable land is calculated using 10,000 hectare as 1 arable land, and some notes in Chinese on the source or estimation process are in the discussion thread. Ask straight if you are an English speaker and have doubts on any of the figures.
3 China’s initial buildings were redone to reflect size of hired workforce in various industries and their geographical distribution at the time. You will see that China has surplus in most of goods at the game start except grain and timber.
4 A new production method for self substance farm were introduced to reflect the high level labor intensity per land area in east Asia during this time period. One man can work on 3 hectare of grain in Europe, while in most parts of east Asia, the area a rice farmer works on is commonly only 0.6~1 acre. Therefore, the new "Labor Intensive Farming" PM gives 5 times employment while productions per pop except for services drop seriously .
5 Adjustments were made to sizes of employment/output of plantation buildings. It is quiet unrealistic that Paradox sets all farms/plantations employing the same amount of people. Rice farming is naturally more labor intensive and generates higher yields than wheat/millet. All cash crops are also more labor demanding than grain, which is the reason why usage of slaves was important. The extreme case would be silk farm, In major silk production area in 19th century China, one man can only only work on 0.3 hectare of mulberries in a year to provide another 5 workers who would feed/take care of silk worms and reel the silk from cocoons.
So the base employment/output from plantation building were adjusted:
rice/cotton/dye/opium/coffee x 2, tobacco x 3, sugar x 5 tea x 7, silk x 10.
"Labor Intensive Farming" production method is also added to each type of plantation to further multiply employment by 2 with 75% output increase. Eventually one level of silk farm can hire up to 200k people.
6 Significantly decrease were made to the Ainu population in Hokkaido, there were simply not that many of them.
Japan’s population has also been redistributed based on population census data of the time. resources/buildings have redistributed base on my research. Note that Japan has a large excess of government buildings to reflect the huge amount of samurai class at the time. For Japan, the future plan includes creating Ryukyu as a country, rework on borders of Hokkaido/Sakhalin, separation of Hokuriku as an independent region.
7 Korea’s population has been brought up to 14.5M. All of Korea’s official data during 19th century showed population of only several million, however these numbers can’t be trusted as the first census conducted by the Japanese shows that Korean population was already close to 20 million by 1925. So I calculated the Korean population at the game start based on census and growth rate of each region during Japanese rule period.
8 Vietnam’s population bumped to 10.6M. Same as Korea, we know that Vietnam’s population in 1942 was 25M, the original game data of 6M in 1836 is probably too low. So I used data from the Vietnamese Wikipedia page on Nguyễn dynasty.
Current language support: English/Chinese, will be adding more in the future
