Knox Event Expanded MP NPC mod [alpha v0.2.1]

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Authors: Snejk, hi okkg

Last revision: 10 Jan, 2025 at 14:08 UTC

File size: 4.13 MB

On Steam Workshop

Description:
Knox Event Expanded

The goal of this MP NPC mod for dedicated servers is to add npcs through engine modifications (and a workaround in client for "vanilla" clients in MP).

The inspiration for this comes from various Thursdoids Indie Stone have published during the last ~10 years, which I am basically trying to recreate as good as possible. My goal is to enhance the endgame experience by bringing npcs into the mix by allowing them to exist from the very beginning of the outbreak, and later develop into various factions.

The B41 SP version of this mod has been discontinued. Please note that this also applies to MP hosted via the in-game menu. This is a decision I have taken due to the scope becoming to big with B42. To play SP, please refer to the B42 version of the mod here.

IMPORTANT

This mod relies on modified class files that must be installed manually. Instructions for how to install and what server settings are recommended for a good experience can be found in the Installation guide
NOTE: Map mods will not work well with the npcs when they are in the metaverse as their movement is implemented right now. It relies on waypoints, which in turn requires manual work to map out the roads for the npcs to move in a good way. There is a plan for how to remove the need for this.

Servers running Knox Event Expanded

RegularZomboid[discord.gg]
IP: 173.0.158.164
Port: 27300

Last Hope Roleplay[discord.gg]
192.227.64.200
16261

Please reach out if you want your server added to this list.

Check out the Player guide for how this mod works and for instruction for how to install the deadlock workaround for MP.

For a complete list of known bugs, please see the Bug Report thread or post it in the Discord[discord.gg].
For feature requests, please post them in the Feature/ideas thread

Current roadmap

The roadmap for the B41 MP version of this mod is currently limited. Some new features might be added if requested, but overall, my main focus is on B42. Some features made in B42 SP will be backported to B41 MP, but it will be kept on a case to case basis.

Credits

Credit to @okkg for helping out with npc presets, mapping out new areas, adding some new npc behaviors, and implementing and adding a lot of events.
Credit to @SrPignata for helping out with PTBR translations.
Credit to @Spiffich for helping out with RU translations.

The A* implementation used for "macro" pathfinding by the npcs is distributed under MIT License and was developed by Eugen Paraschiv. The license text is provided with the binaries and the original source and the license itself can be found here[github.com].

Workshop ID: 3335447777
Mod ID: KnoxEventExpanded