EnhancedLoadout
A mod which adds more Colonists, Cargo, and Spacecraft options at the beginning.
Colonists:
Doctors: +2 Health
Industrialists: +1 engineer specialist per city, and +1 Production per each engineer
Merchants: +1 Energy, +1 Production, +1 Food
Inventors: +1 Energy, +1 Culture, +1 Science
Settlers: +15% growth of city borders by culture and -15% cost of tiles with energy.
Veterans: +1 production +10% Military Unit Production in each city
Spacecraft:
Entertainment Database: Provides 15 Culture to start with.
Sonic Repulsor: Aliens cannot come within 1 tile of your capital
Expanded Fuel Tank: Increases Orbital range of capital by 2
Security System: Increases the hitpoints of the capitol by 15
Cargo:
Exploration Gear: Start with an extra explorer
Extra Food: Start with a Tame ranged alien Manticore
Artwork: Start with an old earth relic.
Trade Goods: Start with a Trade Depot.
Satellite: Begin the game with a Miasmic Repulsor
Crew Logs: Start with 5 points towards each affinity
Warehouse: Begin with +4 Titanium and +1 Petrolium
I will expand this as I get more ideas. I’m trying to go for balance, so please tell me if you think something is under or overpowered. Feedback and suggestions are welcome!