HEVS | Ultimate HUD
The HEVS Ultimate HUD is built to be just that, ultimate. It is meant to be the complete package, customizable for any use.

- Radar tracking for up to 8 targets.
- Parallax to ensure proper line of sight is maintained even when the head is turning (very useful for aiming guns and rockets).
- Configurable for different viewpoints
- Now works with 3×3 HUD
- Extensive customization to get the HUD exactly how you want it.
- Radar Warning Receiver.
- Connected with upcoming EHCS Weapon System to link HUD to missile Radar.
for 3×3 HUD, skip steps 1 & 2
- Place 3×3 camera and 3×3 monitor.
- Set the FOV of the camera to 0.138

- Place HUD in front of seat in correct position, rotate as need be. HUD can be up to 4 blocks away from the front of the seat.

- Rotate the 3×3 Monitor to match the direction of the HUD (If sideways, have arrows point in opposite directions.)
- Connect Composite from Seat and HUD to micro-controller.
- Connect Video from micro-controller to the 3×3 monitor, and the video from the camera to the HUD.
- Connect physics sensor with proper alignment: blue arrow facing forward, green arrow facing up, red arrow facing right

- Set configuration in the micro-controller properties: Orientation of the HUD, Blocks from front of seat, style, color, brightness, units, etc.
- Repeat previous steps if you wish to use the second HUD.
- If using radar tracking, place a radar at the nose of the vehicle, set it to static, and the FOV between 0.05 and 0.1 to begin, adjust as neccessary. Connect the radar composite node.
- If using RWR (Radar Warning Reciever), attatch a radar detector to the coresponding node.
- Make sure to delete any nodes not being used and resize the microcontroller for maximum efficiency (you may need to reconnect the logic)
- To turn radar on/off, press the left button (on the bottom of the screen) to toggle.
- To change what instrument data is on the screen, press the right button.
- To turn on/off certain features, toggle them off in the micro-controller properties.
- You can now customize the style of the bars, and can set custom color
- You can delete any nodes you do not need, you can use the full suite, or just a single HUD with just the artificial horizon.
Problem: The screen is very pixelated
Solution: Make sure your "Monitor Quality" is set to High in video settings.
Problem: The HUD is angled too high
Solution: Make sure you are using a Male player model, unfortunately the Female player model has a different view height, making HUDs useless.
Problem: Things aren’t lined up
Solution: Make sure your HUD orientation is set correctly.
Problem: The Radar is not tracking properly
Solution: Make sure that you have set the orientation correctly, if your problem is in only one axis, try flipping the actual radar.
Problem: The screen is moving the wrong way
Solution: Make sure that the orientation is set correctly
Problem: The Text is upside down/sideways
Solution: make sure the 3×3 monitor is orientated correctly. If you are using a 3×3 HUD, it only works oriented upwards.
Problem: The video output directly from the micro-controller doesn’t work
Solution: This micro-controller requires a 3×3 monitor & Camera setup, it won’t work by plugging the video output directly into the HUD.
Problem: Error screen
Solution: RIP, send me the error message
Problem: Radar keeps losing tracking
Solution: Radar gets weirdly blocked by players in seats, try moving the radar so it is not behind the seat.
Q: Can I have the code?
A: No
Q: Will you make a basic 1×1 version?
A: probably not.
Q: Will you add more features?
A: Yes, I plan to continue to improve this micro-controller with new features, and take advantage of any future updates to the game.
- Does not work with Female Player Model [Will not be fixed, hopefully the devs will realize this is a mistake.]
- Ability to swap position of heading between bottom and top of the HUD
- Radar locking gun sight
- HOBS Missile moves target box
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