LW2 Jackal Class

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Author: James

Last revision: 4 Mar, 2017 at 12:19 UTC

File size: 882.69 KB

On Steam Workshop

Description:

This mod adds a new class called the Jackal.

The Jackal is a versatile and aggressive close combat unit, the Enforcer branch of the perk tree focuses on turning the Jackal into a tough, tank like unit who thrives up close in the thick of the enemies lines. The Stalker branch of the perk tree specialises the Jackal into a stealthy unit who can works best when ambushing or flanking the alien forces. The third perk branch down the middle focuses on improving the Jackal’s squaddie level ability Run and Gun and also offers improvements that make the secondary sawed-off shotgun more useful. The Jackal is designed to be used with the SMG so you may find balance issues if using an assault rifle.

New perks:

Enforcer

Heavy Infantry – The Jackal is outfitted with graphite armour plates gaining +2 Armor at the expense of -1 mobility.

Lethal Force – You do two additional points of base damage with your primary weapon to targets within 8 tiles.

Hard Yards – Activate this ability to allow the Jackal to shrug off reaction fire for half damage for the rest of your turn. 2 turn cooldown.

Staying Power – Permanently gain 4 HP and 20 will.

Tempest – The Jackal fires their weapon at every visible enemy within 10 tiles. 4 turn cooldown, 2 ammo cost.

Stalker

Opportunist – You get an additional +10 to aim and +20 Crit chance against flanked targets.

Ambush Expert – Activate this ability to reduce enemy detection range against you by 60% for the rest of your turn. Five-turn cooldown.

Assassin – When you kill a flanked or uncovered enemy with your primary weapon, you gain concealment.

Centre

Crowd Control – Special shot for sawed-off shotguns only: Fire a short-range cone-based attack at nearby targets. Three-turn cooldown.

Ruthless – Your sawed-off shotgun attacks are significantly more accurate.

Shatter Cartridge – A ferocious sawed-off shotgun attack dealing critical damage and ensuring that the target takes an additional +3 damage from all attacks in the future. Uses 2 ammo and has a 3 turn cooldown.

Acknowledgements

I would firstly like to thank the Long War 2 team for obvious reasons.

Secondly I owe a massive debt of gratitude to Xylthium and his XModBase again without which I wouldn’t have been able to make this, for anyone wanting to create their own class mod I can’t recommend XModBase enough.

I hope people enjoy using this class and I welcome any feedback on bugs or balance.

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