More Immersive Cultures
NEW You can now customize the Stability penalties introduced by this mod. At the start of the game you will get an Event that lets you completely disable the modded Stability penalties.
Includes a new Era trait for the following Cultures:
☑️Base game
☑️Cultures of Africa Pack
☑️Cultures of Latin America Pack
☑️Together We Rule Expansion Pack
☑️Cultures of Oceania Pack
👺More Cultures: Asian Dynasties
This mod adds a temporary Era trait to every Culture. It is similar to a legacy trait with the important distinction that an Era trait is only active while you are that said Culture. When you swap Cultures you lose the bonuses from the Era trait. This allows to give Cultures a more unique gameplay outlook without worrying how stacking those bonuses might break the game.
Every Culture now belongs to one of 7 Regions. Americas, Europe, Africa, Levant, Indies, Asia and Oceania. By picking Cultures from the same Region you receive the described bonus. It promotes and rewards players for "immersive" Culture switching. Some Cultures like Ottomans or Mughals receive bonuses from multiple Regions allowing you to do loose combinations between Regions.
Some Cultures are now described as Tribal or Nomadic. Inspired by how Mongols and Huns play out differently the goal is to provide a more asymetrical gameplay and Culture design. Tribal Cultures cannot attach Territories but can buy the Emblematic Unit and Emblematic District on outpost with Influence and their gameplay is designed around ransacking and a lack of defined Territory. Other Cultures are considered Settled which gives them +1 City Cap.
Every Culture receives a temporary Yield Bonus as a means of making the Cultures more distinct from each other. They work the same as Yield Bonuses from the Legacy Trait.
Since the Era traits add more stat bloat every Bonus has it’s "drawback". Besides trying to squish the numbers the stability penalty is supposed to represent the downfall of the Culture adding an slightly immersive gameplay reason for swapping Cultures.
For example:
If you pick the Assyrians it is much easier to grab territory by building outposts and waging war. However you receive a penalty per owned Territory.
Your Culture starts "breaking apart" from abusing what you are good at. Then you have to make a choice. Will you try to get more Era stars and use the last droplets of your Era trait at the risk of big stability penalties and your Cities revolting or will you accept your Culture’s fall by welcoming a new Culture and start the process of rise and fall again.
There are two types of Penalty:
A. Culture Specific
Stability penalty described in the Era trait. Every new Era adds a baseline of 40 Stability to compensate for things you have accumulated from the previous Era.
B. General Penalties
General Yield and Stability penalty which grows depending on the number of Era stars you have accumulated. (Doesn’t apply to Era 6, Pollution mechanics do the desired role.)
(unfinished, only a minority of Cultures have a new ED or EU)
Introduces a third Emblematic. New Emblematic District provides powerful yields but like the Era trait it is only a temporary boost applicable only while you are the coresponding Culture.
Rebels spawn more Units.
Era Stars requirements changed to 2-10-11-12-13-14.
Compatible with any mod that doesn’t change the basic Culture file (changes to what era a Culture belongs or changing the affinity of a Culture).
Compatible with VIP in any order but I recommend:
1. More Immersive Cultures
2. VIP Modpack
Want more Cultures? Try my mod More Cultures: Asian Dynasties and place them in this order:
1. 1. More Cultures: Asian Dynasties
… 2. More Immersive Cultures
… 3. More Cultures: Asian Dynasties MIC+
2. 4. VIP Modpack
3. 5. More Cultures: Asian Dynasties VIP+