[VJ] Random’s Combine AI, Weapon, and Sound Content Base
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Hello! And welcome to this content addon of mine!
All this addon contains is all the core AI behaviors, code, universal entities, weapons, and sound resources used amongst my VJ combine addons all neatly compiled into one (Sort of). This addon streamlines the entire addon-making process and allows for more efficiency since I no longer need to make duplicate copies of weapons, code, model, etc, since it’s all now centralized.
VJ Base is obviously required.
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– [VJ] Combine 17th Vanguard Storm Brigade SNPCs –
– nothing atm –
– Impact Grenade ("obj_vj_rnd_cmb_impact_grenade") –
– "weapon_vj_randoms_cmb_heavy_ar2" –
– "weapon_vj_randoms_cmb_hla_smg" –
– "weapon_vj_randoms_cmb_spas12" –
– "weapon_vj_randoms_cmb_irifle" –
– "weapon_vj_randoms_cmb_oicw_hd" –
– "weapon_vj_randoms_cmb_oicw_old" –
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– Not sure
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– SNPCs pick up friendly players’ slam mines. (Was unable to make the code detect the owner)
– Flashlight projected texture may point in the wrong direction.
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You can either write the convars into the console directly with a 1 to activate and 0 to deactivate them, or you can disable and enable them by navigating through the VJ menu and finding the convars in the SNPC Configurations tab titled "[VJ] Random’s Combine Ai Settings"
– ["vj_randoms_cmb_npc_gib"] – Allows gibbing.
– ["vj_randoms_cmb_injured_state"] – Injured breathing VO.
– ["vj_randoms_cmb_avoid_player_crosshair"] – Move if player crosshair is on self.
– ["vj_randoms_cmb_break_down_doors"] – Break through doors.
– ["vj_randoms_cmb_friendly"] – Friendly to the player.
– ["vj_randoms_cmb_evade"] – Allows combat rolls and certain maneuvers.
– ["vj_randoms_cmb_armor_ricochet"] – Armor ricocheting.
– ["vj_randoms_cmb_react_to_fire"] – Flail around when on fire.
– ["vj_randoms_cmb_evade_dng_ents"] – Roll out of the way of certain ents.
– ["vj_randoms_cmb_grenade_trail"] – Grey tail follows grenades.
– ["vj_randoms_cmb_headshot_mech"] – Allows headshots.
– ["vj_randoms_cmb_headshot_effects"] – Headshot gore.
– ["vj_randoms_cmb_weapon_flashlights"] – Weapon flashlight.
– ["vj_randoms_cmb_eye_light_fx"] – Projected light texture.
– ["vj_randoms_cmb_never_forget_enemy"] – Prevent forgetting.
– ["vj_randoms_cmb_flatline"] – Audible death flatline.
– ["vj_randoms_cmb_glowing_eyes"] – Glowing eyeballs.
– ["vj_randoms_cmb_deploy_flare"] – Place flares.
– ["vj_randoms_cmb_throw_flare"] – Throw flares at the enemy.
– ["vj_randoms_cmb_react_to_flash"] -React to player flashlight.
– ["vj_randoms_cmb_flash_blind_ene"] – Blind enemy.
– ["vj_randoms_cmb_flash_blind_fri"] – Blind friendly.
– ["vj_randoms_cmb_has_death_animation"] – Death animations.
– ["vj_randoms_cmb_taunt_on_kill"] – Taunt anim when getting a kill.
– ["vj_randoms_cmb_disarm_mine"] – Pick up slam mines.
– ["vj_randoms_cmb_lean"] – Leaning mechanic.
– ["vj_randoms_cmb_lean_point_weapon"] – Point comes from active weapon.
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‘X’ – means I can’t find or don’t remember the original user.
– ["KimbleIrishGraves"] – Helping with AI features, general tips and ideas.
– ["Lastoven"] – General help, idea planning, and extra consulting.
– ["Juggernaughty"] – Using their lean code.
– ["ApAero"] – HD Oicw model.
– ["ConstaChymic"] – Heavy AR2 content.
– ["Ahriневший"] – HL: A combine sounds.
– ["Red Fruit"] – Certain HL: A combine weapon content.
– ["Valve"] – Sounds.
– ["X"] – For the brutal combine death sounds/on fire and burned to death.
– ["Lt. Rocky {
– TCHORGO
– Shadow_RUN
– 3mern
– LambdaFox"}] – For the HD OICW model and content.
– ["Half-Life Resurgence Dev Team {
– DrVrej,
– Cpt-Hazama,
– Roachdaripper (Roach),
– Stants12,
– BreavyTF2 (Breavy),
– Epicplayer40 (The One Epicplayer),
– IvanVladimir04 (Ivan04)}"] – Alert to specific NPCs, glowing eyes code, and sounds.
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Required items:
Click the title to search on this site.
Random's Edited Bsmod Animations — Steam Workshop
VJ Base — Steam Workshop