The MOCX Initiative

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Author: RealityMachina

Last revision: 26 Jun, 2017 at 15:31 UTC

File size: 39.74 MB

On Steam Workshop

Description:
Latest Update

Fix update – MOCX Soldiers can no longer evac from the HQ Assault mission, MOCX Rookies will have EXALT looks if enabled with EXALT: Back in Action.

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Fellow citizens! As these insurgents calling themselves XCOM continue to make their feeble attempts to disrupt our peaceful order, we hear your calls for a stronger response. I make this address to make the announcement of the MOCX Initiative, a program intended to help stamp out these radical elements for good…

The MOCX Initiative introduces humanity’s worst enemy to the game: itself. Starting by default with May, you run the risk of facing enemies that effectively resemble XCOM on the battlefield: they have their own classes, they gain ranks, they even have PCSes! No two Grenadiers will be exactly the same, no two Rangers will have the same ability as they level up as they survive missions against XCOM.

In fact, they can pull from your character pool if you have any characters tagged with Can Be Dark VIP, or Can Be Soldier and Can Be Dark VIP.

MOCX Soldiers can also gain AWC abilities if injured from a fight against XCOM. This caps out at a default of 3.

The good news is that in contrast to the endless alien hordes and ADVENT clones, MOCX soldiers are relatively unique and not easy to train, they can run out of soldiers to throw at XCOM for the month, whether through death or because all of them are injured.

However, don’t expect that to give you a complete reprieve: the base level of MOCX soldiers from reinforcements will increase as time passes.

As an additional note: the way the mod works, it should cooperate with mods that add more enemies like Long War: ABA Guest Enemies.

Check the discussion tab for pinned topics for specifics on stuff like MOCX ability availability, when MOCX can appear, etc. It also contains information on just how MOCX upgrades throughout the campaign.

Current Status/Future Plans

Bugfixing stuff I’ve missed.

Known Issues

Should be nothing.

If you happen to not have a mission spawn, type in MOCXSpawnFirstMission, MOCXSpawnSecondMission, or MOCXSpawnFinalMission depending on how far you were in to the mission chain.

Credits

Thanks to CMDBob for Total Advent Weaponry, which this mod uses for custom weapons.

Thanks to MrK for his Tier 2 EU/EW armor ports, which this mod uses for MOCX’s look