Expanded Agents 1.0 DEI Submod (works with vanilla)
This mod, similar to my generals one is a labor of love. Its expanded pretty far beyond even my early ideas. Not everything has been extensively tested but I figured if I didn’t make it public now I never would. I hope you enjoy, its designed around being able to Role Play better. Please let me know any issues or ideas, but mostly issues. 😉 Cheers
***Once each agent reaches level 18 in a particular attribute a negative trait will kick in. They aren’t game breaking but can make things difficult and definitely interesting. I’ve decided not to share those to add some intrigue.***
**Most values will increase exponentially (will increase by 5s and 10s instead of 2s and 3s for example) as they get into the late teens**
*Some of these may be with the agent deployed, I tried to write everything down but may have missed one or two*
Governor(DEI)/Dignitary
Authority
(Deployed) Starting at rank 4 through 20 every unit recruited in that province will have a boost to their armor value from 5-40%. *This represents a good local Governor being able to procure the best equipment for units recruited in his province*
(Deployed) While in enemy territory rival armies sharing a region with the agent will suffer morale penalties. This starts at rank 5 through 20 from -1 to -20. *This simulates a rival politician being able to sow division within a camp, ala Octavian’s agents in the civil war with Antony*
Starting at rank 15 through 20 the province the agent is in will allow an increase in recruitment slots. This will go from 1 to 4 extra.
Zeal
Parent General will receive an XP boost starting from attribute 6 through 20 with a value of 5 through 40% more XP. *This mimics a highly regarded staff member going over each battle with his chief allowing him to learn as much as possible*
The province the agent is in will get a boost in tax income from good administration starting at 5 though 20 with a boost of 5-100%
Champion
Authority – Mercenary Captain ala Xanthippus (Spartan merc captain that saved Carthage early in the 1st Punic War)
Mercenary recruit cost from 1-20 starts at +25 and goes to -50%
Mercenary morale goes up and down starting at level 1 to 20 and changes from -15 to +25%
Reinforcement range starting at level 7 to 20 will go up from 5 to 75% *this represents the Merc Captain having a network of agents and spy’s at all times tracking enemy movements*
Zeal – More of a traditional role as a trainer
Melee damage from his parent army starting at level 3 to 20 with bonuses from 1-40%. The implications of this tier are obvious.
Cavalry charge bonus simulating the training the cavalry gets will start at 7 to 20 and go up from 3 to 40%.
This one I find interesting and may do more with but to simulate the Hero joining his generals bodyguard at higher levels the Melee defense of said unit starting at 7 to 20 will go up from 5 to 50%.
Spy
Subterfuge
Raid income of an army raiding in the spy’s current location starting at rank 4 to 20 will go up from 5 to 100% (I always felt raid income was too low anyway, so at higher levels the spy will make up for that)
(I think this is Deployed, the values is split in the mod tool so lmk if I do not find out first) Enemy Movement range will go down based on the Spy’s location starting at 5 to 20 and will change from -2 to -40. *This represents the spy using his network to cut trees over roads and burn bush in the enemies path forcing them to detour. This one I think might be the most fun. Imagine needing time to reinforce or build up an army, so you send your skilled spy into enemy territory to do his work.*
Siege Holdout time for the enemy on the defensive starting at rank 11 to 20 will go down from -1 to -10. *Now, minus 10 is high but that is only for the most skilled agents. Use discretion, don’t do this on minor settlements. You can role play both ways, or do it and have the time of your life getting right in. ;)*
Authority
Only one so far but its a good one and goes with a skill already in game, at least in DEI.
Starting at attribute 7 to 20 bow ammo will be reduced for the enemy from -2 to -25.
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This should combine with my Expanded Generals mod to great a fun role playing experience. I personally play with DEI and other mods to add challenge to the game. So this mod will not make the game easier, though if used a certain way it will give the player a big advantage. Its up to each player to use it how they want in a way to enjoy the game the most. Thanks to the DEI team for keeping this flawed game fresh and fun to play 15 or so years later.