Rainfall Strategy Next – Navy Test

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Authors: 灰咕咕, fireanmeng

Last revision: 23 Feb, 2025 at 07:58 UTC

File size: 13.66 MB

On Steam Workshop

Description:
Rainfall Strategy Next – Navy Test
灰雨战略-海军测试


Version: 1.0.2

Author: RedreamR
作者:RedreamR

Supported Languages: Simplified Chinese, Traditional Chinese, English
支持语言:简体中文,繁体中文,英语

Mod Description:

Rainfall Strategy is a mod that modifies the combat system in Age of History 3 (AoH3). It introduces new naval units, new combat strategies tailored for naval forces, and new occupation mechanics. The mod is built on the Finality Framework.

模组描述:

Rainfall Strategy 是一个对AoH3的战斗系统进行修改的插件。目前具有新兵种海军,和新海军配套的新战斗策略,以及新的占领机制。基于 Finality Framework 框架开发。


Warning:

1. This mod is a test mod. Direct subscription will not work. You need to contact the author @RedreamR to obtain the test qualification.
2. This mod is a test mod. There may be unknown BUGs. Please do not use it for your own mod quickly.
3. This mod is a plug-in and needs to be started with the Loader launcher.

If you do not have the test qualification, you will not be able to open the game after subscribing to this mod.

注意事项:

1. 本模组为测试模组,直接订阅无法生效,需要找作者 @RedreamR 获取测试资格。
2. 本模组为测试模组,可能存在未知性BUG,请勿轻易用于自己的模组。
3. 本模组为插件,需要搭配Loader启动器进行启动。

如果没有测试资格,在订阅本模组后你无法打开游戏。


What’s new:

(1) Two new types of naval units (including 10+ main battleships and auxiliary battleships);
Navy units have no combat effectiveness on land. When fighting on land, they will be placed in the reserve first;
Army has no combat effectiveness on the sea; Army units will be placed in the reserve first when fighting at sea;
(2) In the troop organization, when there are naval units at sea, only the speed of naval units is calculated.
If the pure army organization is at sea, 40% of the speed will be deducted;
On land, only the speed of army units is calculated when there are army units.
If the pure navy organization is on land, 40% of the speed will be deducted

(3) New amphibious units have 100% combat effectiveness on sea and land

(4) Troops can be named, and the unit name can be customized in the troop preview in the lower left corner

(5) New optional advancement/occupation mechanism
(modify the battleLineMode attribute in the ranfall/rfStrategy.json file)
Rainfall (default): prohibit attacking another province across an unoccupied province
aoh3: The original occupation mechanism of the game
aoh2: After besieging a province, other provinces will not be occupied together regardless of their defense level

新特性/新机制:

– 新增两大类海军单位(包括 主力舰艇和辅助舰艇 10+个);
海军单位在陆地上无战斗力,陆地上战斗时,将被优先置于预备队;
陆军在海洋上无战斗力;陆军单位在海上战斗时,将被优先置于预备队;

– 部队编制里,在海上,有海军单位时只计算海军单位的速度,如果纯陆军编制在海上会扣40%的速度;
在陆地上,有陆军单位只计算陆军单位的速度,如果纯海军编制在陆地上会扣40%的速度

– 新增两栖单位,在海洋与陆地上具有100%的战斗力

– 部队可命名,在左下角部队预览处可以自定义单位名称

– 新的可选的推进/占领机制( ranfall/rfStrategy.json 文件里修改 battleLineMode 属性)
rainfall(默认):禁止跨过未占领的省份进攻另一省份
aoh3:游戏原本的占领机制
aoh2:围攻一个省份后,其他省份无论其防御等级,都不会被一同占领


Changelog:

25/02/23
1.0.2
Restore basic functions.

更新记录:

25/02/23
1.0.2
恢复基本功能。


Dependencies:

Requires Java 8: https://www.java.com/en/download/

Loader Download:

https://github.com/Finality-Framework/loader/releases
https://gitee.com/Finality-Framework/loader/releases

依赖:

Java 8安装: https://www.java.com/en/download/

启动器下载:

https://github.com/Finality-Framework/loader/releases
https://gitee.com/Finality-Framework/loader/releases


Contact

Discord Channel: https://discord.gg/n4gnrXFEQk
QQ Group: 722396563

联系方式

Discord频道: https://discord.gg/n4gnrXFEQk
QQ群: 722396563