Age of Civilizations – Jotnar
The Jotnar are morose, dark-hearted humans that align with goblins.
They’re modeled after the Chaos Warriors of Warhammer Fantasy. Remote, barbaric people who are "touched by chaos".
But they also have similarities to the Cimmerian race of Conan the Barbarian.
They worship the cosmos and constellations, and their names blend MYTH with VIOLENCE.
Visually, they have horned helmets, tattoos, and glowing red eyes.
They have bonuses to skill gain:
+ 30% Weapon-Smithing
+ 30% Astronomy
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Jotnar, as a Creature
Personality Traits
– Positive: Resistant to stress and anxiety. Dutiful.
– Negative: Hateful and envious. Cheerless and humorless. Slow to trust. Ungrateful and selfish.
Physical Attributes:
– Positive: Strong, Enduring.
– Negative: Recovers slowly, clumsy.
Mental Attributes:
– Positive: Willful, good memory, good kinesthetic sense.
– Negative: Poor intuition, social awareness, and focus.
Interesting Facts:
– Becomes an adult at 16.
– Maximum age is 60-120.
Other things:
– They are known for their coldness.
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Jotnar, as an Entity
Weapons: Pick, whip, battle axe, war hammer, short sword, spear, mace, pike, halberd, scourge, 2h sword, long sword, maul, great axe, flail, morning star, scimitar, crossbow, bow, training short sword, training axe, training spear.
Armours: Breastplate, Mail, Leather, coat, shirt, cloak, tunic, toga, vest, dress, robe.
Helmets: Helm, Cap, hood, turban, mask, head scarf
Tools: Nest box, Jug, Large Pot, Hive, Mine cart, Wheelbarrow, Stepladder, Scroll rollers, book binding, scroll, quire, bookcase, pedestal, display case, altar, die.
Symbols: Mythic, Violent.
Religion: Pantheon
Religious Spheres: Chaos, Discipline, Metals, Stars
Sphere Alignments: Chaos
Start Biome: Forest Taiga
Preferred Biomes: Taiga, Any Temperate
Site Type: City
Active Season: Winter
Adamantine wafers! Jotnar are capable of smithing mythical things.
Babysnatchers! This means they always begin as hostile to dwarves, humans, and other non-babysnatcher races. They will be friendly with other babysnatchers (such as goblins, whom they take no particular issue with).
Ethics: Killing enemies is acceptable, Torture is allowed if reasonable or shunned if not, Treason is exile, Oath-breaking is exile, Making trophies of even sapients is acceptable, but same-race trophies are exile.
Values
– Positive Values: Sacrifice. Law. Martial prowess, self-control and competition. Nature. Hard work and craftsmanship. Tradition. Decorum, loyalty, perseverance.
– Negative Values: Disdains peace and tranquility. Dislikes merriment, cunning. Doesn’t like cooperation or family.
Royal Titles
Great Jarl replaces King
Arch Shaman replaces Duke
Great Shaman replaces Count
Shaman replaces Baron
Healer replaces Chief Medical Dwarf
Whipper replaces Hammerer
Executioner uses a mace.
Other things:
– Outdoor wood, farming, gardens.
– Wanderers, scouts, scholars
– Cut gems into mostly square and rectangular shapes.
– Stringed, wind, percussion instruments.
– Poetic, musical, dance forms.
– Can become undead.
– 15% Banditry
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