Trade League Plus
Aiming to provide a more interesting playthrough as Trade League Leader.
I’m not actively working on this mod at the moment, waiting to see changes to Merchant Republic hopefully in upcoming patch
Trade Prowess
New mechanics for Trade League Leader similar to HRE Imperial Authority (accessible through decision tab). Can be used to pass Trade League Reforms or used to carry out initiative that will grant timed modifier. Reforms can be enacted in any order.
Common Territory
New subject type available for Trade League Leader that could significantly increase trade node’s trade value. The subject however is severely limited in governing capacity, has heavy malus in province trade power, and experiences higher development based liberty desire.
It does not use diplomatic relationship and only consider own strength in determining liberty desire. Any additional Common Territory after the first one requires three Trade League members to support.
Trading City Trade Development
New decisions that allows Trading City to create a Trading Office and eventually a Center of Trade (toggleable).
Prohibit Trading City Colonization
Modifier to eliminate colonist and force change expansion and exploration idea groups.
Reform and Integrate Trade League Members
New diplomatic actions to change members government to Trading City and to integrate the Trading City into the nation (toggleable).
New Events
Various events tied to enacted Trade League Reform(s) and active initiative(s).
Requires Mare Nostrum DLC
Compatible with any mods that does not fiddle with Trade League
Support Trade Goods Expanded
Not Ironman Compatible
Made in version 1.32.2
English
Feedback are much appreciated!
Required DLC:
These DLC should be installed in order to use this item.
Europa Universalis IV: Mare Nostrum Content Pack