Great Empires of mostly Humankind
Dive into a world of brutal empires, each vying for ultimate dominion. Mostly human, but sometimes strange beings find their way into these domains: most of them would be human, but there is a chance of creating a dwarven, goblin or beastman empire with the same ideals, tech etc
The northern empires, built on the principles of absolute order and religious zeal, wield the ominous Black Steel and enforce their will through Inquisitors, Templars, and Cardinals.
— Wolves, bears, ice wolves, crows, and ravens: fluffy, gothic, and dangerous.
— Emperor, cardinals, inquisitors, templars, abbots, and saints.
— Focus on order, faith, oaths, and war.
— Will not mind using rare wood or plants. And spikes — yes, spikes everywhere.
— Halberds, pikes, and other large weapons — they love them big.
— Use northern human dialect: a human language with many dwarven words.
— Black Steel: identical to basic steel, but stylish black for a gothic feel.
— New toys! Nutcracker, doll, knight figurine.
Meanwhile, the southern sultanates thrive on wealth, mysticism, and the secrets of Damascus Steel, governed by the Sultan and his Viziers. They focus on result and prosperity, whatever the methods are.
— Exotic animals — good or evil, they don’t care.
— Sultan, Vizier, Pasha, Khan, and many other officials.
— Scimitars, bows, blowguns, whips, and scourges abound.
— They dislike boring stone or heavy armor, preferring wealth, shine, and flexibility. Clay and glass count, yes.
— Use southern human dialect: a human language with many local changes.
— Focus on wealth, war, and gems.
— Prefer veils, masks, and use plenty of phantom spider silk.
— Damascus Steel: slightly better than basic steel in terms of cutting.
— New toys! Scimitar, doll, camel figurine.
