‘Pre-Disaster’ Anomalous Materials
Anomalous Materials, redone with the additional features of a ‘Pre-Disaster’ map.
=== You will need the PD Core mod for this mod to function properly ===
Includes redone lighting, documents, full access to security areas (no more one-way elevators!), a working AMS that won’t destroy the Facility, and some expanded areas.
If the map does not appear in your Steam Workshop tab, type "map pd_c1a0a" into the developer console (without quotation marks).
VMF files are included in the mod, which can be found in "Steamsteamappsworkshopcontent3628901575681040".
Special thanks to Tuc0 for suggesting the AMS lighting.
At the moment, these maps have the following issues that I require the participation of other developers to fix. I am well aware of them and cannot do anything about them myself so please don’t bother me about them.
* Black Mesa causes the HEV bootup sequence and some NPC dialogue to occur based on the *name* of the map. This means those elements will not work in my map unless I change the name to completely replace the original non-modified map, which would make it inaccessible.
* Some doors have deliberately been left locked for the time being because I am holding them in reserve to connect to a remake of the Decay map "Dual Access" if one is made.