An Easier War: Mass Producable Weapons/Armors

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Author: RealityMachina

Last revision: 6 Feb, 2017 at 14:42 UTC

File size: 108.54 KB

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Description:
Latest Update

Fixed Plated Armor and Advanced Lasers projects

Adds in proving ground projects that will let you mass produce (basically get 99 copies) given groups of weapons for Long War 2, if you have enough engineers, resources and their required techs (basically the techs and autopsies required to build all items mentioned within)

Projects are split into the following:

Basic Lasers (AR, SMG, Pistol)

Advanced Lasers (Cannon, Sniper, Shotgun)

Basic Magnetic (AR, SMG, Pistol)

Advanced Magnetic (Cannon, Sniper, Shotgun)

Magnetic Secondaries (Sword, Gremlin, Combat Knife, Arc Thrower, Grenade Launcher, Gauntlet, Holotargeter)

Basic Coilguns (AR, SMG, Pistol)

Advanced Coilguns (Cannon, Sniper, Shotgun, Sawn-off shotgun)

Beam Secondaries (Sword, Gremlin, Arc Thrower, Gauntlet, Holotargeter)

Basic Beam (AR, SMG, Pistol)

Advanced Beam (Cannon, Sniper, Shotgun)

Plated Armor (Human and SPARK)

Powered Armor (Human and SPARK)

Plasma Grenades (…plasma grenades.)

Psi-Amps excluded both due to rarity of psi-ops, and the fact that they don’t really slot into "weapon tiers" and seem to be completely dependent on psionic enemy autopsies instead.

You can edit project costs in XComMassProduction.ini. To edit this, go to (wherever XCOM 2 is installed)steamappsworkshopcontent268500854366679Config

And if you’re wondering why I went this route instead of restoring schematics, I looked at all the items I would have had to make schematics for and went "♥♥♥♥ that". :V

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