Make all Items Available & Remove Unused Upgrades
This quality of life mod adds two buttons to the Squad-Select screen:
Make all Items Available
– Removes Equipment from all Barracks-Soldiers not in the current Squad-Select screen. This button basically combines the functions of the three "Make xxx available"-buttons, leading to less clicking.
Make Upgrades Available
– Removes Upgrades (Weapon Mods) from Equipment that is not used by any soldier.
Ideally you want to click "Make all Items Available" first to free up your equipment, and than use "Make Upgrades Available".
Make Items and Upgrades Available
– optional
– combines the functions of both aforementioned buttons
Additional Option: Ignore Named Items
– if you want to exclude some weapons from the "remove upgrades" function of this mod, give them names and check this option
Additional Option: Ignore Secondary QWeapons/ Named Weapons when making Items available
– if you want a specific soldier to keep his very special weapons, you can now use these requested features to do so.
This mod uses the Pavonis/LongWar-style mod options menu. You can edit the mod options ingame, they get saved to your ongoing savegame. If you start a new game, all options will be reset. You can modify the default options in the mods .ini file (if you dont want to set up the options each time you start a new campaign). Take note: ini files get overwritten via steam autoupdate.
Russian translation by LeWe0FuN.
Note:
Pavonis has stated that they will implement a similar feature down the road. However this may take weeks or months, until then you have this mod ;).
I am using this mod in my own campaign, and since I fixed some initial nasty bugs that lead to disappearing items, I didnt notice anything further (at least nothing serious). However I am only a simple modder, and I make mistakes. If you think you noticed a bug, it would be extremely helpful if you can provide a savegame (ideally right before the bug appears).
