Fistful
Bored Shooting the enemies, but you still wanna fight? You feel limited by the Combat Options for Melee? Then this mod is for you.
It contains several changes to the unarmed combat and to the combat with Knives. Such as Hit Zones for Punch Attacks, applying debuff on the target or the ability to move while throwing a knife. There is a new Perk Tree and there are some new Items as well, as well as new Roles for Mercs (for instance Blood is a Knife Expert, while Flay is a Melee Expert).
Added some new Items that complement unarmed Combat
Molotov: AP Cost 4, Burning AOE, Damage, moderate Mishap
Stones: Exposed Marked on target AP Cost 1
Throwing Axe: AP Cost 3, Dmg 13
Sands: Blind, Flank, Inaccurate, AP Cost 2
Bandages: +2%Crit, 7 DMG
Trench Knife (Balanced + Sharpened)
Set of Throwing Knifes (Infinite)
Some new Recipes, such as creating own Knives
2 Sharpener = MeleeKnifeKit -> MeleeKnifeKit + Knife = Trench Knife
2 Balancing Weights = KnifeThrowKit -> KnifeThowKit + Knife = Set of Throwing Knifes
Stim Pack = 10 Meds + 1 Glow Stick
Pipe Bomb = 10 Black Powder + 2 Fine Steel Pipes
Made some base Perk availabe, added new Perks
Copper 65+: Martial Arts, Throwing, Hand to Hand, CQC (b/c it counts to ThrowKnives too), Spiritual
Bronze 75+: Quick Swap: Switch Weapons for free + Sneak: has its 2 AP Cost Removed, Fray: +5 Grit when near Enemy/Ally, Natural Stealth Bonus, ?
Silver 85+
Neuragic Points: Trickshot Melee+Throw, Battle Ready: +1AP, Free Move, HintnRun: Free Move after Throw, HitNCover: Grit after Throw, ?
TWO PERKS ARE STILL WIP!
Additional Perk Trees
Mechanical
Mr. Fixit, AutoFix(repairing condition on daily basis), NightOps
Medical
Good Deeds (become Inspired by healing), Supply Line (producing Meds), Positive Attitude (Preventing Morale Loss)
Explosives
Personal Dealer (produces a Pipe Bomb), Powder Keg Specialist (small grit amount on hitting multiple Enemies), Psycho
Leadership
Negotiatior, Teacher, Important Mission (15% Faster Operations)
Unique Perks
Six Blade Knife: Six Knife Throw
New Unarmed Attacks with debuff on target
New Unarmed Attacks:
Eyes: Blind
Liver: Bleed
Plexus: Numb
Temple: Tired
Gut: Slow
MORE COMBAT ACTIONS ARE STILL WIP!
New Knife Throw Attacks
Step and Stab: Throw Axe, Knife, and move, Blood Perk but nerfed, no Reset of Kill
Throwing Axe: Throw Axe, like Knife Throw
Reducing the cost of a lot of in combat task, to free up more AP
Disarm: Cost increased to 4
QuickFix: Weaker Heal, costing 1 AP
Cut: Cost reduced to 4 AP
Open/cClose Doors: 2AP
WindowBreak: Cost Removed
New Specialization Roles
New Specialzations:
Melee Expert
Knife Expert
Added Perk UI for Mech,Med,Exp,LDR Trees
Changes to Game Rules
Marksmanship will now also be increased by Kills with throwing weapons.
Bloodmary, Melee Unit
Version: 0.00-1665
Required items:
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JA3_CommonLib — Steam Workshop
Darker Nights - NightOps — Steam Workshop