Enemy Within Damage Rollback

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Author: Jack

Last revision: 6 Feb, 2017 at 20:25 UTC

File size: 60.42 KB

On Steam Workshop

Description:

Tweaks the damage outputs of most XCOM and ADVENT weapons to match their Enemy Within counterparts. For example, many of the ADVENT Troopers weapons have been modified to match their EXALT equivalents.

Why would you want to do this? There are many reasons actually. For example, you want the nostalgic feeling of rage when your weapon hits but fails to kill the weakest enemy in the game. Another example would be to make the game more challenging.

XCOM Weapon Changes

Weapon Name
Base Damage
Rollback Damage
Base Crit. Modifier
Rollback Crit. Modifier

Assault Rifle
3-5
2-4
+2
+2

Magnetic Rifle
5-7
4-6
+3
+3

Plasma Rifle
7-9
6-8
+4
+5

Shotgun
4-6
3-5
+3
+3

Shard Gun
6-8
5-7
+4
+4

Storm Gun
8-10
8-10
+5
+6

Cannon
4-6
3-5
+2
+3

Mag Cannon
6-8
5-7
+3
+4

Beam Cannon
8-10
8-10
+4
+6

Sniper Rifle
4-6
3-5
+2
+3

Gauss Rifle
6-8
5-7
+3
+4

Plasma Lance
8-10
8-10
+4
+8

Pistol
2-3
1-2
+1
+2

Mag Pistol
3-4
1-3
+1
+2

Beam Pistol
3-6
2-4
+2
+3

Rocket Launcer
4-7
6-7
+2
+2

Flamethrower
4-7
6-7
+2
+2

Hellfire Projector
6-9
8-11
+2
+2

Now there was meant to be a long table here displaying ADVENT’s newfound overpowered-ness, but steam character limits refuse to let me write a list long enough. So long story short, all ADVENT weapons now actually have a range of damage, putting their weapons about on par with yours.

Another thing this mod does accidentally is encourage flanking as critical hits deal a great deal of damage.

FAQ

Q: Will this work with Alien Hunters / Shen’s Last Gift installed?
A: Yes. The mod does make changes to some weapons from those DLCs, but it will work fine without them installed too.

Q: Will this work with Long War 2?
A: Quick answer: No.

Q: Will this work with <Insert mod name here> mod?
A: In the majority of cases, yes.

…I’ve just thought how this will make no sense to the majority of people…