Riki
Riki is Kunio’s echo fighter. The concept of all his moves are the same as Kunio’s, but most of them have minor or major differences.
So his combos may but different as well.
All of Riki’s NSpecial throws have different properties compared to Kunio’s:
Attack – An untechable, downward throw into the floor (or bottom blastzone.)
Special – Throws the opponent forward. This throw is also untechable.
Strong – A powerful slam that deals high damage and knockback, while also sending the opponent backwards.
The leap is higher then Kunio’s, but doesn’t travel as far. The hand swipe freezes any hit opponents in place and
also bounces Riki back.
The move speed is slower, and the jump during the attack is higher.
The hand thrust sends opponents behind and the headbutt sends up more.
Sends opponents upward instead of forward upon successfully countering.
Forward movement is a bit slower, but up and down movement is faster. Riki kicks less then Kunio, but if he hits someone,
not only does it remove pratfall, but Riki can also cancel out of it after the final hitbox.
The upward momentum it gives is the same as Kunio using this, but the spin kick will send Riki forward instead.
Riki does not fall faster when using this, nor does the damage increase, but if he lands a hit, he can cancel into a different action.
Riki does the same dash and punch Kunio does to start it off, but instead of a series of punches, Riki grabs the opponent and slams
them on the floor after a large leap into the air. If Riki were to fall into the blastzone, the attack will end before he gets there.
Riki has 3 taunts.
Riki comes with custom ai where higher levels will understand how certain moves work.
Riki expression on his hud changes depending how hard he’s hitting someone or getting hit. Parrying also affects this.
Some of Riki alternate costumes have special sound effects to them, which are signified by an icon at the bottom right of his character select portrait.
I’ve never actually played River City: Rival Showdown. So most of the special move names are actually made up.
Abyss Runes
Jigglypuff
Weegee
Final Smash Buddy
Star/Screen KO Buddy
Kirby Fighters Buddy
Add shading to in-game sprites. (There will be an option for this.)
Maybe more workshop compat.
Kunio (by me)
Mega Man (by ~Dimpsuu)
Ronald McDonald (by Alzter)
King Harkinian (by DonGT)
Toudou Group Arena (by Infinite Skeleton)
Waffle House (by ~Dimpsuu)
LEGO City (by ATalksToSelf)
Suzaku Castle (by Hoodie)
McDonald’s Deluxe (by wonka frozen ball)
(Some of these contain spoilers about the character)
Sprites are from River City: Rival Showdown.
Ripped by KamiKun on The Spriter’s Resource.
Some sprites were edited by me.
* Custom Sounds from *
River City Ransom (NES)
River City Ransom EX (GBA)
Kirby and the Amazing Mirror
Super Smash Bros. Series
Super Mario Bros. (NES)
Some rapper meme video I’m actually not familiar with
Snoring Sounds by Eccentric Sounds
* Victory Theme *
River City Ransom Intro (Rival Showdown Remix)
This character contains no swear words.