Knock Them Out [Vanilla/LW2]

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Author: falling cat

Last revision: 2 Aug, 2017 at 02:57 UTC

File size: 490.5 KB

On Steam Workshop

Description:

UPDATE: The abilities will now NOT work on soldiers whose turn was already finished, which should save you from manually ending each turn every time they are available. They are still free, however.

Have you ever been in a situation, where one of your squadmates was mind-controlled, and there was no way in the world you could get to that sectoid in time? Did the thought "Oh, I wish I could just stun them!" ever cross your mind back then?

Well, this is what this mod allows you to do! You can literally knock your mind-controlled squadmates unconscious. Simple enough. Of course, the downside is that they will lay unconscious unless you have a Specialist with a "Revival Protocol" ability… But it’s better than having them killed!

Adjustable parameters:

To enable "Knockout Affected Squadmates", navigate to YourSteamFoldersteamappsworkshopcontent268500855017255ConfigXComKnockemout.ini and set both KnockDisabledUnits variables to true. However, if you do that during combat, there is a chance that your troops won’t get this ability until the next mission.

Plans for the future:
– Finish the "Knockout Advent" ability so XCOM troops can engage hostiles in melee combat. As of now, this ability is totally disabled because it’s still under development.

Hope you enjoy!