Nowheraki Arsenal Expanded

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Author: Lost dreams of the past

Last revision: 5 Mar, 2025 at 15:00 UTC

File size: 503.2 KB

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Description:
The models and pictures for this module are all from the vanilla game

Model: KillHouse Game

This is the first time I’ve made my own mod (just writing some configuration files) and I’m not sure it will work in the next version update (mostly new guns)

Added enemy weapons to Nowheraki Arsenal

uniform(need In-Game Camouflage Selector)
SSI uniform (to everyone)(Maximum undercover value. There is a saying from an Asian country that the enemy of the enemy (the player squad) is a friend)

Helmet
SSI Special Forces helmet

Armor
SSI Special Forces Vest (to SWAT)
Concealable Soft Armor IIIA (to Militia)
Minimalistic Plate Carrier (to Militia)

NVG
SSI PVS-3 (to SWAT)

Pistol
Breacher Shotgun (Ammo: Breaching Rounds and Buckshot) (Second weapon)
FS57
M79 Buckshot (HE 4x)

Special Pistol(You can use them unlimited times in combat, but you need to replace them with new ammo when you switch weapons)
RPG(to Sapper and Militia)
MK14 GL(to Sapper and Leader)(This weapon needs to switch to your main weapon after the reload, otherwise you won’t be able to turn the operator around)

Rifle
AKM Rifle (Scope: Kobra) (to Militia)
SCAR-H (Scopes)
M4 (Scopes)
AUG SD (to SWAT)(use .300 or 5.56)
SCAR-H/GL (to SWAT) (Scopes)
AK-105 (to SWAT) (Scopes)(Ammo)

SMG
MP40 (M1153 147gr JHP)
SR3-M (to SWAT)
P90 (to SWAT)

Marksman Rifle
M14(Scope and Ammo)(to SWAT)

One day, a militiaman asked his leader, <Why do we have so few weapons?> The leader answered his question,< because that’s all the gun assistance we were receiving. >At this point, another militiaman turned to the leader and said,< Why don’t we use the enemy’s weapon? They are very well armed, and if we can capture their weapons, we will be very strong.>
The leader said, <Damn it all, you’re an absolute genius! That’s the most outstanding idea I’ve ever heard. You must have an absolutely brilliant IQ of 160. You’re simply gifted, boy.>