Mk 18 CQBR
For Assaulter and Breacher classes:
– M4A1 CQBR
– M4A1 CQBR SD
– Mk 18 Mod 0
– Mk 18 Mod 0 SD
For the Stealth class only, the suppressed variants use subsonic ammo which is much quieter but sacrifices some armour-piercing capability.
At this time, the difference between the M4A1 CQBR and the Mk 18 Mod 0 is purely cosmetic.
See the screenshots for details on weapons stats.
I wanted a long gun which:
– is more compact & manoeuvrable than the M4 carbine
– has slightly less stopping power than the M4, but is much more potent than submachineguns.
– retains the 5.56mm armour-piercing properties of the M4
– is as accurate as the rest of the M4 platform
– is full-auto capable and hence has a much higher rate-of-fire than the semi-auto M4.
I have attempted to balance the weapon stats against the existing stock guns in the game.
Many thanks to Mossarelli for his "How to make a Weapons Mod" tutorial:
http://inthekillhouse.com/forum/viewtopic.php?f=15&t=1196