Allies Unknown Species(?) Mod: HK-Series Droids

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Author: RealityMachina

Last revision: 10 Feb, 2017 at 16:09 UTC

File size: 52.64 MB

On Steam Workshop

Description:

The meatbag-insulting droids from a galaxy far, far away (or the one we live in in the context of this mod) can now be utilized and constructed by XCOM for their guerilla operations.

Latest Update

Added debug mode to bypass stacks mechanic in .ini, added rebuilding functionality to Build HK tech. Fixed some errors in how Assassination Protocol worked

Unlike most AU mods, HK Units do not have the option to be recruited through the Avenger, instead to replace that, they can be built in the Proving Grounds after researching the Mechanical Assassins tech, unlocked after you have researched/unlocked SPARKs or instantly if you do not have Shen’s Last Gift installed.

Destroyed HK units can also be rebuilt via the Build HK tech.

Stats

HK Units have access to Assassination Protocol, a Mark-like skill with one charge by default (and lasts for your turn) that will let you do half HP damage to a normal target, or get bonus damage if you’re fighting a ruler or an enemy below 50% HP.

However, unlike a Mark, Assassination Protocol requires 3 stacks of Information Gathering to be used, which are gained whenever a HK Unit attacks a hostile target with either regular gunfire, or a hostile ability like Combat Protocol.

In addition to their robotic immunities, HK Units also work on EU/EW armour rules since they don’t suffer meatbag impairments like blunt force trauma incurred from their armour taking hits and have superior designs to humanity’s native robots: as long as their base HP pool isn’t damaged, they can be put back in the fight right after barring mods like Fatigue.

In terms of stat variations, they are identical to humans except in Aim, Crit Chance, and Armour

Rookie
HK Units have 2 armour, 70 aim, and 20 crit chance.

Veteran
HK Units have 1 armour, 70 aim, and 15 crit chance.

Commander
HK Units have 1 armour, 70 aim, and 10 crit chance.

Legend
Same as Commander

These stats can be changed in the mod’s XComGameData_CharacterStats.ini

Known Issues

Cosmetic transitions can break regular soldiers’ cosmetic options, use this to fix it if it’s enough of an issue for you.

Thanks

DrDCB for making the X2-compatible assets this mod uses.

Wheatley ESQ for the help with making an ability that uses stacks (and for making the underlying code in general, I just butchered it, really).

Bioware for making the original assets and EA for not taking action against the mods using your property in general.

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Allies UnknownSteam Workshop
Old Republic HK Voice Pack (Legacy)Steam Workshop