Deus Ex: Mankind Divided Soundtrack
Upgrade your hearing augmentation to the next level with this soundtrack mod from the recently released title, Deus Ex: Mankind Divided. If you install Mod Config Menu, you can allow this soundtrack to play alongside others.
If you found a bug in this mod, then report it in the Bug Reporting Thread. Don’t report in the comment section, or else it might get buried. I will take feedback in the General Feedback Thread if you feel like there could be improvements to the mod.
-Music ripped from the game itself and converted to WAV.
-Featuring Gapless playback for all of the music.
-Normalized some of the music, because it was too quiet or too loud compared to XCOM 2’s soundtrack.
-Different Loadout music, depending on the mission.
-Now featuring a plot type specific music set, meaning that Facility, City Center, Wilderness, etc, gets its own set of music unique to it.
-In Combat, music changes depending on who’s turn it is.
None so far.
Coding/Mod Assembly:
E3245 for assembling the Deus Ex: Mankind Divided Soundtrack Mod.
Robojumper for creating the Music Modding System, and coding additional features to make this music mod possible.
Music:
Edios for creating the Deus Ex series.
Square Enix for publishing Deus Ex.
Michael McCann, Sascha Dikiciyan, and Ed Harrison for composing the Deus Ex: Mankind Divided soundtrack.
Version 1.100:
-Fixed broken XComTacticalSound.ini.
Version 1.100:
-Diverted some music that plays at the Alien Fortress to the GoldenPath missions.
-New music for the GoldenPath missions.
-Extended the TF29 music in the Avenger.
-Replaced the AA_FlawlessVictory music that plays.
-Lowered the volume somewhat.
Version 1.003:
-Wrong ini values for the DLC mission music. It’s now fixed.
Version 1.003:
-Wrong ini values for the DLC mission music. It’s now fixed.
Version 1.002:
-Forgot to add the Wilderness and Snowy music packages.
Version 1.001:
-Fixed several issues with the tactical ini.
-Fixed an issue where the City Center music wouldn’t play at all.
-Fixed an issue where the Shanty Combat music was pointed to the same files, causing it to play the same combat music.
Version 1.000:
-Initial Release