Dynamic Air Combat Training Rithan Edit

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Author: Rithan

Last revision: 7 Apr, 2021 at 12:18 UTC

File size: 88.68 KB

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Description:

This mission is based on the Dynamic Air Combat Training mission by smpk.
What I did was to build on his base code and add a few things that I thought could improve the mission.
Things that I have added:

  • The ability to choose the weather in the mission
  • A "Random Time" function
  • An option to have civilians in the area . Killing one of them will fail the mission
  • More dangerous and varied targets for you to shoot down
  • A carrier with it’s own repair/refuel/rearm script attached to it

Update 2021-03-15:

  • Added the option to spawn from the carrier
  • Added a copilot that will spawn if the player uses a vehicle that has a "GUNNER" position available
  • Tweaked the chance for a bonus objective to spawn
  • Added a small check that *should* spawn a new objective if the first one crashes
  • Opted out of adding frendly AI to the airbase and carrier due to FPS issues. Added invulnerability zones instead

Update 2021-03-20:

  • Added the AH-99 Blackfoot, Mi-48 Kajman and A-143 Buzzard as available vehicles. (Thanks to cjiq for fixing the script for me)
  • Made improvements to the scrollbar in the GUI
  • Added an option to end the mission early from the context menu
  • The player can now be extracted via helicopter by using the context menu

Update 2021-04-7:

  • Added the V-44 X Blackfish, the Y-31 Xi’an and the PO-30 Orca as usable aircraft

I HIGHLY recommend that you use the Plane Loadout Everywhere mod by POLPOX in order to set up your desired loadout for your aircraft.

I personally also use the CH View Distance mod by KBAC to improve ARMAs limiting viewdistance.