Adaptive Call of Duty Modern Warfare Reboot Music V3.2 Plus
Hello all,
Welcome to probably my final installment of the adaptive music mods for ARMA 3. I have gotten requests for Arma 3’s OST and here it is!!. I hope you all have fun with it!!
This mod is designed to be an adaptive experience giving the right music at the right time (as much as ARMA programming goes). You will be able to start out with some low key tracks and then some hyped-up songs when in combat and revert back. Maybe some spooky feelings when the fog sets in.
This mod has been originally created as a map script by Niklas Brettschneider and has been sitting on my hard drive for years. I have made this mod completely independent of any map scripting and will work on any singleplayer or multiplayer scenario.
– Day and night time playsets.
– Fog playset when player enters fog levels over 30%.
– Rain playset when player encounter rain levels over 50%
– Scuba dive playset when a player goes below 5 meters under water.
– Enter any vehicle and get a non-combat playset for driving.
– Cars (Cars and wheeled APCs)
– Tanks (Tanks, and other tracked vehicles).
– Boats and submarine (sea level will be boat, below 5 meters in the water will transition to submarine playset.)
– Helicopters (parachutes are following this playset as thats what their vehicle type is.)
– Planes (There might be gun shot detection problems with these causing combat to not trigger.)
– Skydiving playset. (Activates when you fall from 100 meters above any surface)
– Combat playsets for on foot and in vehicles. (So get away songs are a thing if someone is firing at you :O)
– A fog combat playset while on foot has been carried over from the halo mod pack.
You can tear apart this mod and create custom music packs. If you want a blank slate, here is a copy that you can download: https://drive.google.com/file/d/1uLye9MpxcDovsMqk1IVrR84md3ZZmpR3/view?usp=sharing
Blank slate mod upload date: 8-6-2023
Video tutorial for template setup: https://www.youtube.com/watch?v=koZn3phjEaQ
The current music in the mod is using the Vanilla music from Arma 3.
https://github.com/cheif22/ARMA3_adaptive_music
– Add Playset for close by enemies (Still figuring out how this would work for different factions.)
– Remove dependency on CBA if I find a viable method.
– Possibly add a playset when you enter a town or an area with more than 4 buildings.
– Add better music fading if possible (Not going to be a quick fix so don’t expect this to be soon or ever implemented)
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At the request of an acquaintance, I ported the COD:MWR’s soundtracks.
Additionally, if there is an enemy not in combat within 200m of the player, the "Stealth" BGM will be played!
If you have any feedback or issues and let me know, I will try my best to fix them as best as I can.
Lastly, a huge thanks to Phenosi and cheif22 who created this awesome original mod!
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