Elerium Grounds

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Author: Janah

Last revision: 24 Jan, 2017 at 20:51 UTC

File size: 157.7 KB

On Steam Workshop

Description:

A mod to try and alleviate the mid to late game Elerium Core shortage, it allows crafting of Elerium Cores in the Proving Grounds once Elerium has been researched, as well as allowing upgrading of Spider Suits and EXO suits to their Powered Armor equivilant once the required Tech has been researched.

**IF SUIT UPGRADING DOES NOT SHOW** Make sure you have at least 1 of either in your inventory, and not equipped on a soldier **IF SUIT UPGRADING DOES NOT SHOW**

The costs for creating cores and upgrading the suits can be adjusted in the XComEleriumGrounds.ini file in the mod directory (Which can be found at Steamsteamappsworkshopcontent268500624294299Config).

This mod should work with existing games and uses only new classes, so should be compatible with other mods.
Be aware though that in the case of upgrading of Spider and Exo suits with any mods or modifiers from mods that add armor mods or special modifiers that arent bound to the base item, like Grimy’s Loot Mod, said modifiers to be lost in the process!

If you are only interested in the Suit Upgrading part then use the following mod instead :
http://steamcommunity.com/sharedfiles/filedetails/?id=624793674

Likewise, if only the core crafting is of interest :
http://steamcommunity.com/sharedfiles/filedetails/?id=624830395

DO NOT INSTALL THIS AS WELL AS ANY OF ABOVE MODS AS IT WILL CAUSE THINGS TO APPEAR TWICE.

Now also available on NexusMods! : http://www.nexusmods.com/xcom2/mods/233/?

Works with Long War 2 and WOTC, mind that there will be a warning sign under WOTC, but it can safely be ignored.