Tsukihime: Arcueid
Short learning project for modded Civ VI games with friends.
Tested for bugs, but please comment if you run into anything.
Civilization: True Ancestor
Civilization Ability: Touch of the planet
Unimproved Features gain +1 production at Early Empire and at Mercantilism.
Unimproved Resources gain +1 production and food at Feudalism and at Conservation.
Improved tiles lose 4 of all yields.
Civilization Ability: Marble Phantasm
Unimproved strategic resource tiles you own and have revealed grant +2 to your stockpile per turn.
Civilization Ability: Nature Elemental
Unimproved tiles you own have a minimum appeal adjacency of 0
Leader: Arcueid
Leader Ability: Broken Vessel
Entertainment Complex gains +1 Amenity and +2 writer, artist and musician great person points.
Civilization Unique District: True Ancestor Castle
Replaces the Preserve district and is cheaper to build, with the same cost scaling as other districts. Can be placed next to the city center.
+1 production from adjacent resources.
Gives a flat 4 housing instead of scaling from appeal. and the grove is 25% cheaper to build.
Additionally, this district will provide a defensive location the same as the Encampment, but with less base HP and is unuable to make ranged attacks.
Civilization Unique Unit: True Ancestor
Unlocked at Divine Right and must be purchased with faith.
Cost grows significantly more expensive with each copy, a combat strength equal to your strongest unit +3 it heals 30 hp after defeating a unit.
Unable to form corps or armies and has the same promotion class as the warror monk.
Civilization Unique Unit: Elemental
Unlocked at Humanism it replaces the builder. +1 movement but cannot construct improvements. Can plant woods after Code of Law if aquired early from tribal villages or other sources.
Required DLC:
These DLC should be installed in order to use this item.
Sid Meier's Civilizationu00ae VI: Gathering Storm
Sid Meier's Civilizationu00ae VI: Vietnam & Kublai Khan Pack
Sid Meier's Civilizationu00ae VI: Rise and Fall